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BaseLightSlot.c
Go to the documentation of this file.
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/*
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===========================================
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Do not modify, this script is generated
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===========================================
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*/
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class
BaseLightSlot
:
ScriptAndConfig
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{
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proto external
bool
ShouldTick();
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proto external
int
GetLightSide();
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// returns id of Parent emissive surface. -1 in case parent surface is not set
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proto external
int
GetSurfaceID();
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proto external
string
GetParentSurfaceName();
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proto external
bool
IsPresence();
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proto external
bool
IsLightFunctional();
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proto external
IEntity
GetOwner
();
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proto external
IEntity
GetLightEntity();
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proto external
ELightType
GetLightType();
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proto external
int
GetLightID();
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proto external
void
SetLightFunctional(
bool
state);
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// callbacks
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event
protected
void
OnInit
(
IEntity
owner);
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event
protected
void
OnLightStateChanged
(
bool
newState);
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}
ELightType
ELightType
Definition
ELightType.c:8
BaseLightSlot
Definition
BaseLightSlot.c:8
BaseLightSlot::OnLightStateChanged
void OnLightStateChanged(bool newState)
BaseLightSlot::OnInit
void OnInit(IEntity owner)
IEntity
Definition
IEntity.c:13
ScriptAndConfig
Definition
Types.c:124
GetOwner
IEntity GetOwner()
Owner entity of the fuel tank.
Definition
SCR_FuelNode.c:128
scripts
Game
generated
BaseLightSlot.c
Generated by
1.17.0