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BaseMagazineComponent.c
Go to the documentation of this file.
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/*
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===========================================
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Do not modify, this script is generated
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===========================================
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*/
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11
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class
BaseMagazineComponent
:
GameComponent
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{
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proto external
ResourceName
GetAmmoType(
int
idx
= 0);
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proto external
IEntity
GetOwner
();
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proto external
bool
IsUsed();
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proto external
void
SetAmmoCount(
int
ammoCount);
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proto external
int
GetAmmoCount();
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proto external
int
GetMaxAmmoCount();
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proto external
BaseMagazineWell
GetMagazineWell();
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proto external
UIInfo
GetUIInfo
();
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}
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idx
int idx
Definition
AIControlComponentSerializer.c:13
GetUIInfo
SCR_UIInfo GetUIInfo()
Definition
SCR_EditableEntityCampaignBuildingModeLabelSetting.c:27
BaseMagazineComponent
Definition
BaseMagazineComponent.c:13
BaseMagazineWell
Definition
BaseMagazineWell.c:13
GameComponent
Definition
GameComponent.c:13
IEntity
Definition
IEntity.c:13
ResourceName
Definition
ResourceName.c:13
UIInfo
UIInfo - allows to define UI elements.
Definition
UIInfo.c:14
GetOwner
IEntity GetOwner()
Owner entity of the fuel tank.
Definition
SCR_FuelNode.c:128
scripts
Game
generated
Weapon
BaseMagazineComponent.c
Generated by
1.17.0