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BaseRplComponent.c
Go to the documentation of this file.
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/*
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===========================================
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Do not modify, this script is generated
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===========================================
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*/
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11
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class
BaseRplComponentClass
: GenericComponentClass
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{
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}
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class
BaseRplComponent:
GenericComponent
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{
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proto external
RplNode
GetNode
();
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proto external
void
Give
(
RplIdentity
newOwner);
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proto external
RplId
Id
();
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proto
RplId
ChildId
(notnull
Class
item);
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proto external
RplRole
Role
();
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proto external
bool
IsOwner
();
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proto external
bool
IsProxy
();
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proto external
bool
IsMaster
();
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proto external
bool
IsOwnerProxy
();
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proto external
bool
IsRemoteProxy
();
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proto external EItemInsertionResult
InsertItem
(Managed instance);
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proto external
bool
InsertToReplication
(RplSchedulerInsertionCtx ctx =
NULL
);
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proto external
IEntity
GetEntity
();
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proto external
void
ReleaseFromRpl
();
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proto external
bool
IsReleasedFromRpl
();
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/*
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Enable or disable spatial relevancy of a node.
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Spatial relevancy is not enforced in a hierarchy, meaning if a root node is not
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in spatial map, and a spatial node is attached to it, it will not be in spatial
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map.
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*/
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proto external
void
EnableSpatialRelevancy
(
bool
enable);
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proto external
void
EnableStreaming
(
bool
enable);
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proto external
bool
IsSelfInserted
();
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}
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BaseRplComponentClass
Definition
BaseRplComponent.c:13
Class
Super root of all classes in Enforce script.
Definition
Types.c:35
GenericComponent
Definition
GenericComponent.c:13
IEntity
Definition
IEntity.c:13
RplId
Replication item identifier.
Definition
RplId.c:14
RplIdentity
Replication connection identity.
Definition
RplIdentity.c:14
RplNode
Definition
RplNode.c:13
IsSelfInserted
proto external bool IsSelfInserted()
EnableSpatialRelevancy
proto external void EnableSpatialRelevancy(bool enable)
GetEntity
IEntity GetEntity()
Definition
SCR_QuickslotBaseContainer.c:34
IsReleasedFromRpl
proto external bool IsReleasedFromRpl()
Role
proto external RplRole Role()
IsRemoteProxy
proto external bool IsRemoteProxy()
ChildId
proto RplId ChildId(notnull Class item)
Give
proto external void Give(RplIdentity newOwner)
ReleaseFromRpl
proto external void ReleaseFromRpl()
InsertToReplication
proto external bool InsertToReplication(RplSchedulerInsertionCtx ctx=NULL)
IsProxy
bool IsProxy()
Definition
SCR_CampaignBuildingCompositionComponent.c:509
IsOwnerProxy
proto external bool IsOwnerProxy()
GetNode
BaseRplComponentClass GenericComponentClass GetNode()
EnableStreaming
proto external void EnableStreaming(bool enable)
IsMaster
bool IsMaster()
Definition
SCR_DataCollectorComponent.c:205
IsOwner
bool IsOwner()
Definition
SCR_EditorManagerEntity.c:511
Id
proto external RplId Id()
NULL
@ NULL
Unknown type.
Definition
DataVarType.c:21
InsertItem
ref BaseInventoryTask InsertItem(IEntity item, int slotID, bool justSpawned)
RplRole
RplRole
Role of replicated node (and all items in it) within the replication system.
Definition
RplRole.c:14
scripts
GameLib
generated
Components
BaseRplComponent.c
Generated by
1.17.0