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Arma Reforger Explorer
1.1.0.42
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
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Go to the source code of this file.
Data Structures | |
| class | BaseWeaponManagerComponentClass |
Functions | |
| BaseMagazineComponentClass GameComponentClass | GetOwner () |
| Owner entity of the fuel tank. More... | |
| proto external void | Throw (vector vDirection, float fSpeedScale) |
| performs throwing More... | |
| proto external int | GetDefaultWeaponIndex () |
| proto external BaseWeaponComponent | GetCurrent () |
| Returns currently selected weapon or null if none. (This can either be a weapon component directly or a slot component.) More... | |
| proto external BaseWeaponComponent | GetCurrentWeapon () |
| proto external BaseWeaponComponent | GetCurrentGrenade () |
| proto external WeaponSlotComponent | GetCurrentSlot () |
| proto external GrenadeSlotComponent | GetCurrentGrenadeSlot () |
| proto external SightsComponent | GetCurrentSights () |
| proto external int | GetCurrentSightsIndex () |
| proto external bool | SelectWeapon (BaseWeaponComponent weapon) |
| proto external IEntity | SetSlotWeapon (WeaponSlotComponent pSlot, IEntity pWeaponEntity) |
| Returns the old weapon entity of the specified weapon slot. More... | |
| proto external void | SetVisibleAllWeapons (bool state) |
| weapons visibility More... | |
| proto external void | SetVisibleCurrentWeapon (bool state) |
| proto external int | GetWeaponsSlots (out notnull array< WeaponSlotComponent > outSlots) |
| proto external int | GetWeaponsList (out notnull array< IEntity > outWeapons) |
| proto external bool | GetCurrentMuzzleTransform (vector outMatrix[4]) |
| Returns true if current weapon is valid and outputs current weapon's muzzle transformation to the given matrix. More... | |
| proto bool | GetCurrentSightsTransform (out vector outWorldMatrix[4], out vector outLocalMatrix[4], out float fov) |
| Returns true if current weapon is valid and has some sights data, outputs sights transformation and fov. More... | |
| proto bool | GetCurrentSightsCameraTransform (out vector outLocalMatrix[4], out float fov) |
| Returns true if current weapon is valid and has some sights data, outputs local sights transformation with adjusted roll angle and fov. More... | |
| event protected void | OnWeaponChangeComplete (BaseWeaponComponent newWeaponSlot) |
| event protected void | OnWeaponChangeStarted (BaseWeaponComponent newWeaponSlot) |
Variables | |
| BaseWeaponManagerComponentClass | m_OnWeaponChangeCompleteInvoker = new ScriptInvoker<BaseWeaponComponent>() |
| ref ScriptInvoker< BaseWeaponComponent > | m_OnWeaponChangeStartedInvoker = new ScriptInvoker<BaseWeaponComponent>() |