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BaseWeatherStateTransitionManager.c
Go to the documentation of this file.
1
/*
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===========================================
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Do not modify, this script is generated
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===========================================
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*/
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class
BaseWeatherStateTransitionManager
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{
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private
void
BaseWeatherStateTransitionManager();
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proto external
bool
IsPreviewingState();
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proto external
bool
IsPreviewingDateTime();
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proto external
bool
IsPreviewingWind();
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proto external
bool
SetStatePreview(
bool
preview,
string
stateName =
""
);
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proto external
bool
SetDateTimePreview(
bool
preview,
int
year = -1,
int
month = -1,
int
day = -1,
float
timeOfTheDay01 = -1);
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proto external
bool
SetWindPreview(
bool
preview,
float
windSpeed = -1,
float
windAngleDegrees = -1);
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proto external
WeatherTransitionRequestResponse
RequestStateTransitionImmediately(
WeatherStateTransitionNode
node);
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proto external
WeatherTransitionRequestResponse
RequestStateTransition();
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proto external ref
WeatherStateTransitionNode
CreateStateTransition(
string
stateName,
float
transitionDurationHours,
float
stateDurationHours);
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proto external
bool
EnqueueStateTransition(
WeatherStateTransitionNode
transition,
bool
checkValidity);
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proto external
bool
InsertStateTransition(
int
index
,
WeatherStateTransitionNode
transition,
bool
checkValidity);
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proto external
void
GetStateTransitionNodeList(out notnull array<ref WeatherStateTransitionNode> outArr);
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proto external
WeatherStateTransitionNode
GetStateTransitionNode(
int
index
);
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proto external
WeatherStateTransitionNode
GetCurrentStateTransitionNode();
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proto external
WeatherState
GetCurrentState
();
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proto external
WeatherState
GetNextState();
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proto external
float
GetTimeLeftUntilNextState();
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proto external
float
GetTimeLeftUntilNextVariant();
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proto external
bool
RemoveStateTransition(
int
index
,
bool
removeInvalidTransitions, out
int
totalRemoved);
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proto external
int
GetStateTransitionsCount();
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proto external
bool
CheckValidStateTransition(
int
stateIndexFrom,
int
stateIndexTo);
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proto external
void
AddTransitionCallbacks(
BaseWeatherTransitionCallbacks
callbacks);
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proto external
void
RemoveTransitionCallbacks(
BaseWeatherTransitionCallbacks
callbacks);
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}
index
SCR_DestructionSynchronizationComponentClass ScriptComponentClass int index
Definition
SCR_DestructionSynchronizationComponent.c:17
GetCurrentState
EModularButtonState GetCurrentState()
Definition
SCR_ModularButtonComponent.c:347
WeatherTransitionRequestResponse
WeatherTransitionRequestResponse
Definition
WeatherTransitionRequestResponse.c:8
BaseWeatherTransitionCallbacks
Definition
BaseWeatherTransitionCallbacks.c:8
WeatherState
Definition
WeatherState.c:8
WeatherStateTransitionNode
Definition
WeatherStateTransitionNode.c:8
scripts
GameLib
generated
BaseWeatherStateTransitionManager.c
Generated by
1.17.0