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CharacterHeadAimingComponent.c
Go to the documentation of this file.
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/*
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===========================================
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Do not modify, this script is generated
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===========================================
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*/
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11
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class
CharacterHeadAimingComponentClass
:
AimingComponentClass
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{
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}
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class
CharacterHeadAimingComponent:
AimingComponent
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{
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proto external
CharacterAimingComponent
GetCharacterAimingComponent
();
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proto external
void
SetLimitAnglesOverride
(
float
fDown,
float
fUp,
float
fLeft,
float
fRight);
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proto external
void
ResetLimitAnglesOverride
();
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proto external
void
SetPitchLimitReductionMultiplier
(
float
value);
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proto external
vector
GetLookAngles
();
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proto external
void
GetLookTransformationMS
(
int
nodeID,
EDirectBoneMode
mode, inout
vector
offsetFromHead, inout
vector
baseRotation, inout
vector
transformFromBone[4]);
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proto external
void
GetLookTransformationLS
(
int
nodeID,
EDirectBoneMode
mode, inout
vector
offsetFromHead, inout
vector
baseRotation, inout
vector
transformFromBone[4]);
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}
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EDirectBoneMode
EDirectBoneMode
Definition
ScriptedCameraSet.c:108
AimingComponentClass
Definition
AimingComponentClass.c:13
AimingComponent
Definition
AimingComponent.c:13
CharacterAimingComponent
Definition
CharacterAimingComponent.c:13
CharacterHeadAimingComponentClass
Definition
CharacterHeadAimingComponent.c:13
vector
Definition
vector.c:13
GetCharacterAimingComponent
CharacterHeadAimingComponentClass AimingComponentClass GetCharacterAimingComponent()
GetLookAngles
proto external vector GetLookAngles()
GetLookTransformationMS
proto external void GetLookTransformationMS(int nodeID, EDirectBoneMode mode, inout vector offsetFromHead, inout vector baseRotation, inout vector transformFromBone[4])
computes look transformation in model space relative to Pivot if set in properties
GetLookTransformationLS
proto external void GetLookTransformationLS(int nodeID, EDirectBoneMode mode, inout vector offsetFromHead, inout vector baseRotation, inout vector transformFromBone[4])
computes look transformation in local space relative to Pivot if set in properties
SetPitchLimitReductionMultiplier
proto external void SetPitchLimitReductionMultiplier(float value)
ResetLimitAnglesOverride
proto external void ResetLimitAnglesOverride()
Reset limit angles overrides to default values.
SetLimitAnglesOverride
proto external void SetLimitAnglesOverride(float fDown, float fUp, float fLeft, float fRight)
Set limit angles overrides in degrees.
scripts
Game
generated
Character
CharacterHeadAimingComponent.c
Generated by
1.17.0