Arma Reforger Explorer 1.7.0.54
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
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CharacterHeadAimingComponent.c
Go to the documentation of this file.
1/*
2===========================================
3Do not modify, this script is generated
4===========================================
5*/
6
11
15
16class CharacterHeadAimingComponent: AimingComponent
17{
20 proto external void SetLimitAnglesOverride(float fDown, float fUp, float fLeft, float fRight);
22 proto external void ResetLimitAnglesOverride();
23 proto external void SetPitchLimitReductionMultiplier(float value);
24 proto external vector GetLookAngles();
26 proto external void GetLookTransformationMS(int nodeID, EDirectBoneMode mode, inout vector offsetFromHead, inout vector baseRotation, inout vector transformFromBone[4]);
28 proto external void GetLookTransformationLS(int nodeID, EDirectBoneMode mode, inout vector offsetFromHead, inout vector baseRotation, inout vector transformFromBone[4]);
29}
30
EDirectBoneMode
CharacterHeadAimingComponentClass AimingComponentClass GetCharacterAimingComponent()
proto external vector GetLookAngles()
proto external void GetLookTransformationMS(int nodeID, EDirectBoneMode mode, inout vector offsetFromHead, inout vector baseRotation, inout vector transformFromBone[4])
computes look transformation in model space relative to Pivot if set in properties
proto external void GetLookTransformationLS(int nodeID, EDirectBoneMode mode, inout vector offsetFromHead, inout vector baseRotation, inout vector transformFromBone[4])
computes look transformation in local space relative to Pivot if set in properties
proto external void SetPitchLimitReductionMultiplier(float value)
proto external void ResetLimitAnglesOverride()
Reset limit angles overrides to default values.
proto external void SetLimitAnglesOverride(float fDown, float fUp, float fLeft, float fRight)
Set limit angles overrides in degrees.