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CharacterHeadingAnimComponent.c
Go to the documentation of this file.
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/*
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===========================================
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Do not modify, this script is generated
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===========================================
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*/
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11
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class
CharacterHeadingAnimComponentClass
: GenericComponentClass
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{
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}
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class
CharacterHeadingAnimComponent:
GenericComponent
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{
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proto external
void
AlignPosDirWS
(
vector
pPredictedPos,
vector
pPredictedDir,
vector
pTargetPos,
vector
pTargetDir,
bool
bSnap =
false
);
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proto external
void
AlignPosRotWS
(
vector
pPredictedPos,
float
pPredictedRot[4],
vector
pTargetPos,
float
pTargetRot[4],
bool
bSnap =
false
);
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proto external
void
AlignRotWS
(
float
pPredictedRot[4],
float
pTargetRot[4],
bool
bSnap =
false
);
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proto external
void
ResetAligning
();
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proto external
void
SetFiltering
(
float
pFilterTimeout,
float
pMaxVel);
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proto external
bool
IsAligning
();
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}
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CharacterHeadingAnimComponentClass
Definition
CharacterHeadingAnimComponent.c:13
GenericComponent
Definition
GenericComponent.c:13
vector
Definition
vector.c:13
AlignPosRotWS
proto external void AlignPosRotWS(vector pPredictedPos, float pPredictedRot[4], vector pTargetPos, float pTargetRot[4], bool bSnap=false)
AlignPosDirWS
CharacterHeadingAnimComponentClass GenericComponentClass AlignPosDirWS(vector pPredictedPos, vector pPredictedDir, vector pTargetPos, vector pTargetDir, bool bSnap=false)
ResetAligning
proto external void ResetAligning()
AlignRotWS
proto external void AlignRotWS(float pPredictedRot[4], float pTargetRot[4], bool bSnap=false)
IsAligning
proto external bool IsAligning()
SetFiltering
proto external void SetFiltering(float pFilterTimeout, float pMaxVel)
scripts
Game
generated
Character
CharacterHeadingAnimComponent.c
Generated by
1.17.0