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CharacterMovementComponent.c
Go to the documentation of this file.
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/*
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===========================================
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Do not modify, this script is generated
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===========================================
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*/
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class
CharacterMovementComponent
:
PawnMovementComponent
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{
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proto external
float
GetHeadingAngle();
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proto external
bool
HasRootMotion();
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proto external
bool
SetRootMotion(
bool
rootMotion);
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proto external
vector
GetVelocityWS();
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proto external
vector
GetRawVelocityWS();
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proto external
vector
GetVelocityMS();
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proto external
vector
GetAngularVelocity();
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proto external
void
SetMovementMode(
ECharacterMovementMode
mode);
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proto external
ECharacterMovementMode
GetMovementMode();
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proto external
void
SetRotationMode(
ECharacterRotationMode
mode);
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proto external
ECharacterRotationMode
GetRotationMode();
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proto external
void
SetMovementMaxSpeed(
float
movementSpeed);
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proto external
float
GetMovementMaxSpeed();
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proto external
void
SetFlyingMaxSpeed(
float
flyingSpeed);
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proto external
float
GetFlyingMaxSpeed();
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proto external
void
SetSwimmingMaxSpeed(
float
swimmingSpeed);
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proto external
float
GetSwimmingMaxSpeed();
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proto external
float
GetMoveMinAnalogSpeed();
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proto external
IEntity
GetFloorEntity();
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proto external
SurfaceProperties
GetFloorSurface();
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proto external
vector
GetFloorNormal();
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proto external
void
GetFloorNormalAngles(out
float
frontalAngle, out
float
lateralAngle);
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proto external
float
GetMovementMaxSlopeAngle();
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proto external
vector
PredictStopPosition();
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proto external
int
GetCurrentMoveTimeStamp();
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proto external
void
SetJumpInput(
bool
state);
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proto external
bool
IsJumpInput();
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proto external
float
GetWaterLevel();
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proto external
float
GetWaterImmersionDepth();
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proto external
void
SetSwimmingBuoyancy(
float
value);
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proto external
float
GetSwimmingBuoyancy();
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proto external
bool
IsMovingOnGround();
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proto external
bool
IsFalling
();
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proto external
bool
IsSwimming
();
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proto external
bool
CanChangeCollisionShape(
string
shapeName);
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proto external
void
ChangeCollisionShape(
string
shapeName);
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proto external
void
EnableSlidingAlongObstacles(
bool
state);
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proto external
bool
IsFlyModeColliding();
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proto external
void
SetFlyModeColliding(
bool
state);
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proto external
bool
IsMaintainGroundVelocityEnabled();
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proto external
void
SetMaintainGroundVelocity(
bool
enable);
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proto external
void
ResetMaintainGroundVelocityFlag();
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}
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CharacterMovementComponent
Definition
CharacterMovementComponent.c:13
IEntity
Definition
IEntity.c:13
PawnMovementComponent
Definition
PawnMovementComponent.c:13
SurfaceProperties
Definition
SurfaceProperties.c:16
vector
Definition
vector.c:13
ECharacterMovementMode
ECharacterMovementMode
Definition
ECharacterMovementMode.c:13
ECharacterRotationMode
ECharacterRotationMode
Definition
ECharacterRotationMode.c:13
IsSwimming
proto external bool IsSwimming()
IsFalling
proto external bool IsFalling()
scripts
GameLib
generated
Components
Character
CharacterMovementComponent.c
Generated by
1.17.0