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ChimeraAIWorld.c
Go to the documentation of this file.
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/*
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===========================================
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Do not modify, this script is generated
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===========================================
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*/
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class
ChimeraAIWorldClass
:
AIWorldClass
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{
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}
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class
ChimeraAIWorld: AIWorld
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{
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proto external
int
GetCurrentAmountOfLimitedAIsForFaction
(
FactionKey
factionKey);
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// Returns the Limit for the specified faction. Returns -1 if such limit is not defined
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proto external
int
GetAILimitForFaction
(
FactionKey
factionKey);
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// Checks if the AI can be added for Faction. Returns always true if such limit is not defined
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proto external
bool
CanLimitedAIBeAddedForFaction
(
FactionKey
factionKey);
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proto external
void
RequestRoadNetworkRebuild
(
vector
min,
vector
max);
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// get road network
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proto external
RoadNetworkManager
GetRoadNetworkManager
();
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}
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AIWorldClass
Definition
AIWorld.c:13
ChimeraAIWorldClass
Definition
ChimeraAIWorld.c:13
FactionKey
Definition
FactionKey.c:3
RoadNetworkManager
Definition
RoadNetworkManager.c:13
vector
Definition
vector.c:13
GetAILimitForFaction
proto external int GetAILimitForFaction(FactionKey factionKey)
RequestRoadNetworkRebuild
proto external void RequestRoadNetworkRebuild(vector min, vector max)
CanLimitedAIBeAddedForFaction
proto external bool CanLimitedAIBeAddedForFaction(FactionKey factionKey)
GetCurrentAmountOfLimitedAIsForFaction
ChimeraAIWorldClass AIWorldClass GetCurrentAmountOfLimitedAIsForFaction(FactionKey factionKey)
GetRoadNetworkManager
proto external RoadNetworkManager GetRoadNetworkManager()
scripts
Game
generated
AI
ChimeraAIWorld.c
Generated by
1.17.0