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ChimeraWorldUtils.c
Go to the documentation of this file.
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/*
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===========================================
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Do not modify, this script is generated
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===========================================
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*/
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sealed
class
ChimeraWorldUtils
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{
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private
void
ChimeraWorldUtils();
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private
void
~ChimeraWorldUtils();
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// Check if current point is submerged under water, if it is fill in out arguments
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static
proto
bool
TryGetWaterSurface(
BaseWorld
world,
vector
inPoint, out
vector
outWaterSurfacePoint, out
EWaterSurfaceType
outType, out
vector
transformWS[4], out
vector
obbExtents);
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static
proto
bool
TryGetWaterSurfaceSimple(
BaseWorld
world,
vector
inPoint);
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}
EWaterSurfaceType
EWaterSurfaceType
Definition
EWaterSurfaceType.c:8
BaseWorld
Definition
BaseWorld.c:13
vector
Definition
vector.c:13
scripts
Game
generated
ChimeraWorldUtils.c
Generated by
1.17.0