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DestroyedTreesData.c
Go to the documentation of this file.
1
class
SCR_DestroyedTreesData
: Managed
2
{
3
EntityID
treeID;
4
ref array<int> m_aDestroyedPartsIndexes =
new
array<int>();
5
ref array<vector> m_aPositions =
new
array<vector>();
6
ref array<float> m_aRotations =
new
array<float>();
7
ref array<bool> m_aIsTreePartDynamic =
new
array<bool>();
8
ref array<bool> m_aIsParented =
new
array<bool>();
9
10
//------------------------------------------------------------------------------------------------
11
void
~SCR_DestroyedTreesData
()
12
{
13
m_aDestroyedPartsIndexes = null;
14
m_aPositions = null;
15
m_aRotations = null;
16
m_aIsTreePartDynamic = null;
17
m_aIsParented = null;
18
}
19
};
EntityID
Definition
EnEntity.c:7
SCR_DestroyedTreesData
Definition
DestroyedTreesData.c:2
scripts
Game
Destruction
Tree
DestroyedTreesData.c
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