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DialogueBaseElement.c
Go to the documentation of this file.
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/*
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===========================================
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Do not modify, this script is generated
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===========================================
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*/
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sealed
class
DialogueBaseElement:
ScriptAndConfig
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{
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/*
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For Script to signal the use of any Variable declared in a Dialogue,
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declare an Attribute of type 'string', add it to the "Variables" category
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and set in parameters what type it expects to use.
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Currently available types: bool, int, float, vector3, string
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This string will be used to match with the name of the Variable in the Dialogue.
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Transition Rules don't have the ability to modify variable values.
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e.g.:
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[Attribute("", UIWIdgets.SearchComboBox, "MyEditorName", category: "Variables", params: "variableType=int")}
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string VARIABLE_NAME;
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*/
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private
void
DialogueBaseElement();
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private
void
~DialogueBaseElement();
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/*
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Retrieves the value of the Dialogue variable which's name matches the provided one.
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Returns false if no such variable exists or if the 'value' output variable's type doesn't match the Dialogue variable's type.
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*/
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proto
bool
GetVariable(
string
name, out
void
value);
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}
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ScriptAndConfig
Definition
Types.c:124
scripts
GameLib
generated
Dialogue
DialogueBaseElement.c
Generated by
1.17.0