Arma Reforger Explorer
1.7.0.54
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
Toggle main menu visibility
Loading...
Searching...
No Matches
DialogueData.c
Go to the documentation of this file.
1
/*
2
===========================================
3
Do not modify, this script is generated
4
===========================================
5
*/
6
11
12
class
DialogueData: DialogueBaseElement
13
{
14
private
void
DialogueData();
15
private
void
~DialogueData();
16
17
proto external
bool
IsTimeSensitive();
18
// Initial value = true
19
proto external
bool
CanBeSkipped();
20
// Initial value = false
21
proto external
bool
ReadyForTransition();
22
proto external
void
SetCanBeSkipped(
bool
skipable);
23
proto external
void
SetReadyForTransition(
bool
isReady);
24
/*
25
Sets the value of the Dialogue variable which's name matches the provided one.
26
The use of this variable must have been previously declared in GetVariableNames().
27
If no matching variable is found or the incorrect type is used in the 'value' variable, nothing will be set.
28
*/
29
proto
void
SetVariable(
string
name,
void
value);
30
31
// callbacks
32
33
// Invoked by DialogueGlobalData counterpart during initialization of data.
34
event
void
InitGlobalData(notnull
DialogueGlobalData
globalData);
35
event
void
OnStart(
IEntity
pSpeaker);
36
event
void
OnStartAt(
IEntity
pSpeaker,
float
timeInNode) { OnStart(pSpeaker); };
37
event
void
OnEnd(
IEntity
pSpeaker);
38
event
void
OnUpdate
(
IEntity
pSpeaker,
float
timeSlice,
float
timeInNode);
39
event
void
OnInterrupt(
IEntity
pSpeaker) { OnEnd(pSpeaker); };
40
event
void
OnSkip(
IEntity
pSpeaker) { OnEnd(pSpeaker); };
41
}
42
OnUpdate
override void OnUpdate()
Definition
SCR_MapMarkerSquadLeader.c:333
DialogueGlobalData
Definition
DialogueGlobalData.c:13
IEntity
Definition
IEntity.c:13
scripts
GameLib
generated
Dialogue
DialogueData.c
Generated by
1.17.0