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EEditorEvent.c
Go to the documentation of this file.
1
3
5
enum
EEditorEvent
6
{
7
NONE
,
8
9
INIT
,
10
REQUEST_OPEN
,
11
REQUEST_CLOSE
,
12
DELETE
,
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14
OPEN
,
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OPEN_ALL
,
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PRE_ACTIVATE
,
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DEACTIVATE
,
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DEACTIVATE_ASYNC
,
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ACTIVATE
,
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ACTIVATE_ASYNC
,
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POST_DEACTIVATE
,
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POST_ACTIVATE
,
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CLOSE
,
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UPDATE_MODE
,
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EXIT_OPERATION
27
};
NONE
@ NONE
When Shape is created and not initialized yet.
Definition
ShapeType.c:15
EEditorEvent
EEditorEvent
Editor event processed in components.
Definition
EEditorEvent.c:6
OPEN
@ OPEN
Definition
EEditorEvent.c:14
PRE_ACTIVATE
@ PRE_ACTIVATE
Definition
EEditorEvent.c:16
REQUEST_CLOSE
@ REQUEST_CLOSE
Definition
EEditorEvent.c:11
DELETE
@ DELETE
Further load on the instance is aborted and is deleted immediately.
Definition
EEditorEvent.c:12
REQUEST_OPEN
@ REQUEST_OPEN
Definition
EEditorEvent.c:10
CLOSE
@ CLOSE
Definition
EEditorEvent.c:23
OPEN_ALL
@ OPEN_ALL
Definition
EEditorEvent.c:15
DEACTIVATE
@ DEACTIVATE
Definition
EEditorEvent.c:17
ACTIVATE
@ ACTIVATE
Definition
EEditorEvent.c:19
ACTIVATE_ASYNC
@ ACTIVATE_ASYNC
Definition
EEditorEvent.c:20
DEACTIVATE_ASYNC
@ DEACTIVATE_ASYNC
Definition
EEditorEvent.c:18
POST_ACTIVATE
@ POST_ACTIVATE
Definition
EEditorEvent.c:22
EXIT_OPERATION
@ EXIT_OPERATION
Definition
EEditorEvent.c:26
POST_DEACTIVATE
@ POST_DEACTIVATE
Definition
EEditorEvent.c:21
UPDATE_MODE
@ UPDATE_MODE
Definition
EEditorEvent.c:25
INIT
@ INIT
Workshop is initializing data and any systems or UI elements should wait until ready.
Definition
EntityEvent.c:16
scripts
Game
Editor
Enums
EEditorEvent.c
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