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EntityEvent.c
Go to the documentation of this file.
1
/*
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===========================================
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Do not modify, this script is generated
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===========================================
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*/
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11
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enum
EntityEvent
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{
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TOUCH
,
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INIT
,
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VISIBLE
,
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FRAME
,
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POSTFRAME
,
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ANIMEVENT
,
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SIMULATE
,
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POSTSIMULATE
,
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// TODO: too specific. Make a universal physics system event
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JOINTBREAK
,
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PHYSICSMOVE
,
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CONTACT
,
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PHYSICSACTIVE
,
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FIXEDFRAME
,
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POSTFIXEDFRAME
,
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USER3
,
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USER4
,
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USER5
,
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DISABLED
,
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ALL
,
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}
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VISIBLE
@ VISIBLE
Make it visible. Set by default.
Definition
ShapeFlags.c:34
EntityEvent
EntityEvent
Various entity events.
Definition
EntityEvent.c:14
PHYSICSMOVE
@ PHYSICSMOVE
Definition
EntityEvent.c:26
POSTSIMULATE
@ POSTSIMULATE
Definition
EntityEvent.c:23
POSTFRAME
@ POSTFRAME
Definition
EntityEvent.c:19
JOINTBREAK
@ JOINTBREAK
Definition
EntityEvent.c:25
CONTACT
@ CONTACT
Definition
EntityEvent.c:27
USER3
@ USER3
Definition
EntityEvent.c:31
TOUCH
@ TOUCH
Definition
EntityEvent.c:15
FIXEDFRAME
@ FIXEDFRAME
Definition
EntityEvent.c:29
POSTFIXEDFRAME
@ POSTFIXEDFRAME
Definition
EntityEvent.c:30
USER5
@ USER5
Definition
EntityEvent.c:33
USER4
@ USER4
Definition
EntityEvent.c:32
ALL
@ ALL
Everything except general switch.
Definition
EntityEvent.c:37
PHYSICSACTIVE
@ PHYSICSACTIVE
Definition
EntityEvent.c:28
INIT
@ INIT
Workshop is initializing data and any systems or UI elements should wait until ready.
Definition
EntityEvent.c:16
DISABLED
@ DISABLED
General event switch.
Definition
EntityEvent.c:35
SIMULATE
@ SIMULATE
Definition
EntityEvent.c:22
ANIMEVENT
@ ANIMEVENT
Animation system event.
Definition
EntityEvent.c:21
FRAME
@ FRAME
Definition
EntityEvent.c:18
scripts
Core
generated
Entities
EntityEvent.c
Generated by
1.17.0