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EHint.c File Reference

Go to the source code of this file.

Enumerations

enum  EHint {
  UNDEFINED = 0 , EDITOR_TOGGLE = 100 , EDITOR_MODE_EDIT = 101 , EDITOR_MODE_ADMIN = 102 ,
  EDITOR_MODE_PHOTO_LIMITED = 103 , EDITOR_MODE_PHOTO_UNLIMITED = 118 , EDITOR_SELECT_ENTITY = 104 , EDITOR_SELECT_FACTION = 105 ,
  EDITOR_SELECT_GROUP = 106 , EDITOR_PLACE = 107 , EDITOR_PLACE_CHARACTER = 108 , EDITOR_PLACE_VEHICLE = 109 ,
  EDITOR_PLACE_WAYPOINT = 123 , EDITOR_PLACE_PLAYER = 124 , EDITOR_PLACE_TASK = 110 , EDITOR_ATTRIBUTES_GLOBAL = 111 ,
  EDITOR_ATTRIBUTES_ENTITY = 112 , EDITOR_ATTRIBUTES_CAMERA = 119 , EDITOR_PHOTO_SCENE_PROPERTIES = 126 , EDITOR_CONTENT_BROWSER = 113 ,
  EDITOR_MAP = 114 , EDITOR_TRANSFORM = 115 , EDITOR_EXTEND_SLOT = 116 , EDITOR_LAYER = 117 ,
  EDITOR_CONTEXT_MENU = 120 , EDITOR_BUDGET = 121 , EDITOR_INTERACTION_VEHICLE = 122 , EDITOR_NOTIFICATION_EDITOR_ONLY = 125 ,
  MANUAL_CAMERA_MOVE = 200 , MANUAL_CAMERA_NIGHTMODE = 201 , MANUAL_CAMERA_ATTACH = 202 , MANUAL_CAMERA_FOCUS = 203 ,
  MANUAL_CAMERA_SAVE = 204 , MANUAL_CAMERA_ZOOM = 205 , MANUAL_CAMERA_ADJUST_SPEED = 206 , MANUAL_CAMERA_ROLL = 207 ,
  GAME_MODE_EDITOR_NO_GM = 300 , GAME_MODE_EDITOR_PLAYER_LIST = 301 , GUIDE_EDITOR_INTRO = 400 , GUIDE_EDITOR_ACTIONBAR = 401 ,
  GUIDE_EDITOR_ENTITIES = 402 , GUIDE_EDITOR_EXITING = 404 , GUIDE_PHOTO_INTRO = 405 , CONFLICT_OVERVIEW = 500 ,
  CONFLICT_SERVICE_DEPOTS = 501 , CONFLICT_BASE_SEIZED = 502 , CONFLICT_SUPPLY_RUNS = 503 , CONFLICT_TRANSPORT_REQUEST = 504 ,
  CONFLICT_TRANSPORT_PICKUP = 505 , CONFLICT_VOLUNTEERING = 506 , CONFLICT_PRIMARY_OBJECTIVES = 507 , CONFLICT_RESPAWN = 508 ,
  CONFLICT_MOBILE_HQ = 509 , CONFLICT_ELIMINATING_ENEMIES = 510 , CONFLICT_BASE_SEIZING = 511 , CONFLICT_TOWER_SEIZING = 512 ,
  CONFLICT_BUILDING = 513 , CONFLICT_PROMOTIONS = 514 , CONFLICT_LOADOUTS = 515 , CONFLICT_SUPPLIES = 516 ,
  CONFLICT_DEFENDING_BASES = 517 , CONFLICT_DRIVER = 518 , CONFLICT_VETERANCY = 519 , CONFLICT_LOSING = 520 ,
  CONFLICT_NO_CONNECTION = 521 , CONFLICT_GROUP_ICONS = 522 , CONFLICT_RALLY_POINTS = 523 , CONFLICT_COMMANDER_VOTING = 524 ,
  CONFLICT_COMMANDER_ROLE = 525 , CONFLICT_COMMANDER_HQ_OPERATIONS = 526 , CONFLICT_COMMANDER_HQ_LOGISTICS = 527 , CONFLICT_COMMANDER_HQ_LOGISTICS_SUPPLY = 528 ,
  CONFLICT_COMMANDER_HQ_RADIO = 529 , CONFLICT_FOB_OBJECTIVE = 530 , CONFLICT_FOB_BUILDING = 531 , CONFLICT_GROUPS_INTRO = 532 ,
  CONFLICT_GROUPS_ASSAULT = 533 , CONFLICT_GROUPS_MECHANIZED = 534 , CONFLICT_GROUPS_MACHINEGUN = 535 , CONFLICT_GROUPS_ANTITANK = 536 ,
  CONFLICT_GROUPS_LOGISTIC = 537 , CONFLICT_GROUPS_TRANSPORT = 538 , CONFLICT_GROUPS_HELI_TRANSPORT = 539 , CONFLICT_GROUPS_ENGINEER = 540 ,
  CONFLICT_GROUPS_SUPPORT = 541 , CONFLICT_GROUPS_RECON = 542 , CONFLICT_GROUPS_MORTAR = 543 , CONFLICT_GROUPS_MEDIC = 544 ,
  CONFLICT_GROUPS_COMMANDER = 545 , CONFLICT_SUPPORT_REQUESTS_BASICS = 546 , CONFLICT_SUPPORT_REQUESTS_SQUAD_LEADER = 547 , CONFLICT_PICKUP_CREATION = 548 ,
  CONFLICT_PICKUP_ASSIGNED = 549 , CONFLICT_REINFORCE_CREATION = 550 , CONFLICT_REINFORCE_ASSIGNMENT = 551 , CONFLICT_REARM_CREATION = 552 ,
  CONFLICT_REARM_ASSIGNMENT = 553 , CONFLICT_REPAIR_CREATION = 554 , CONFLICT_REPAIR_ASSIGNMENT = 555 , CONFLICT_FIRE_SUPPORT_CREATION = 556 ,
  CONFLICT_FIRE_SUPPORT_ASSIGNMENT = 557 , CONFLICT_SUPPORT_REQUESTS_ADVANCED2 = 558 , CONFLICT_REGROUP_ASSIGNMENT = 559 , CONFLICT_RECON_REQUEST_CREATION = 560 ,
  CONFLICT_BUILD_REQUEST_CREATION = 561 , CONFLICT_RESTOCK_ASSIGNMENT = 562 , CONFLICT_TASK_RELEVANCE = 563 , CONFLICT_SOURCE_BASE = 564 ,
  CONFLICT_MSAR = 565 , CONFLICT_NIGHT_PLAY = 566 , CONFLICT_SQUAD_LEADER_BASIC = 567 , CONFLICT_SQUAD_LEADER_ADVANCED = 568 ,
  CONFLICT_SQUAD_LEADER_COMMUNICATION = 569 , CONFLICT_SQUAD_LEADER_COHESION = 570 , CONFLICT_SQUAD_LEADER_RECON = 571 , CONFLICT_SQUAD_LEADER_SUPPLIES = 572 ,
  CONFLICT_SQUAD_LEADER_LOGISTIC_FOB = 573 , CONFLICT_SQUAD_LEADER_SUPPORT = 574 , CONFLICT_OBJECTIVES_BASICS = 575 , CONFLICT_OBJECTIVES_ADVANCED = 576 ,
  CONFLICT_OBJECTIVES_SQUAD_LEADER = 577 , CONFLICT_OBJECTIVES_ATTACK = 578 , CONFLICT_OBJECTIVES_SEIZE = 579 , CONFLICT_OBJECTIVES_HOLD = 580 ,
  CONFLICT_OBJECTIVES_RECON = 581 , CONFLICT_OBJECTIVES_RESSUPLY = 582 , CONFLICT_OBJECTIVES_RALLY = 583 , CONFLICT_OBJECTIVES_CLEAR = 584 ,
  CONFLICT_OBJECTIVES_ESTABLISH_BASE = 585 , CONFLICT_OBJECTIVES_DISMANTLE = 586 , GAMEPLAY_RADIO_RESPAWN = 600 , GAMEPLAY_GROUPS = 601 ,
  GAMEPLAY_WEAPON_INSPECTION = 602 , GAMEPLAY_VEHICLE_INVENTORY = 603 , GAMEPLAY_PERCEIVED_FACTION_CHANGED = 604 , GAMEPLAY_PERCEIVED_FACTION_CHANGED_PUNISH_WARCRIME = 605 ,
  GAMEPLAY_PERCEIVED_FACTION_CHANGED_PUNISH_XP = 606 , GAMEPLAY_PERSONAL_BELONGINGS = 607 , FREE_ROAM_BUILDING_BASE_INTRO = 700 , FREE_ROAM_BUILDING_VEHICLE = 701 ,
  FREE_ROAM_BUILDING_EXITING = 702 , EMOTES_INTRO = 800
}

Enumeration Type Documentation

◆ EHint

enum EHint

Hint types. When a hint is shown, its type, when defined, is stored persistently. After that the hint will not be shown anymore.

Assign specific value to each entry! Otherwise it may be shifted when new entries are added in front of it, resulting in unintended type change in existing hints.

This is because values are saved as numbers in SCR_HintSettings.

Enumerator
UNDEFINED 

Hint type will not be stored persistently if it has default value.

EDITOR_TOGGLE 
EDITOR_MODE_EDIT 
EDITOR_MODE_ADMIN 
EDITOR_MODE_PHOTO_LIMITED 
EDITOR_MODE_PHOTO_UNLIMITED 
EDITOR_SELECT_ENTITY 
EDITOR_SELECT_FACTION 
EDITOR_SELECT_GROUP 
EDITOR_PLACE 
EDITOR_PLACE_CHARACTER 
EDITOR_PLACE_VEHICLE 
EDITOR_PLACE_WAYPOINT 
EDITOR_PLACE_PLAYER 
EDITOR_PLACE_TASK 
EDITOR_ATTRIBUTES_GLOBAL 
EDITOR_ATTRIBUTES_ENTITY 
EDITOR_ATTRIBUTES_CAMERA 
EDITOR_PHOTO_SCENE_PROPERTIES 
EDITOR_CONTENT_BROWSER 
EDITOR_MAP 
EDITOR_TRANSFORM 
EDITOR_EXTEND_SLOT 
EDITOR_LAYER 
EDITOR_CONTEXT_MENU 
EDITOR_BUDGET 
EDITOR_INTERACTION_VEHICLE 
EDITOR_NOTIFICATION_EDITOR_ONLY 
MANUAL_CAMERA_MOVE 
MANUAL_CAMERA_NIGHTMODE 
MANUAL_CAMERA_ATTACH 
MANUAL_CAMERA_FOCUS 
MANUAL_CAMERA_SAVE 
MANUAL_CAMERA_ZOOM 
MANUAL_CAMERA_ADJUST_SPEED 
MANUAL_CAMERA_ROLL 
GAME_MODE_EDITOR_NO_GM 
GAME_MODE_EDITOR_PLAYER_LIST 
GUIDE_EDITOR_INTRO 
GUIDE_EDITOR_ACTIONBAR 
GUIDE_EDITOR_ENTITIES 
GUIDE_EDITOR_EXITING 
GUIDE_PHOTO_INTRO 
CONFLICT_OVERVIEW 
CONFLICT_SERVICE_DEPOTS 
CONFLICT_BASE_SEIZED 
CONFLICT_SUPPLY_RUNS 
CONFLICT_TRANSPORT_REQUEST 
CONFLICT_TRANSPORT_PICKUP 
CONFLICT_VOLUNTEERING 
CONFLICT_PRIMARY_OBJECTIVES 
CONFLICT_RESPAWN 
CONFLICT_MOBILE_HQ 
CONFLICT_ELIMINATING_ENEMIES 
CONFLICT_BASE_SEIZING 
CONFLICT_TOWER_SEIZING 
CONFLICT_BUILDING 
CONFLICT_PROMOTIONS 
CONFLICT_LOADOUTS 
CONFLICT_SUPPLIES 
CONFLICT_DEFENDING_BASES 
CONFLICT_DRIVER 
CONFLICT_VETERANCY 
CONFLICT_LOSING 
CONFLICT_NO_CONNECTION 
CONFLICT_GROUP_ICONS 
CONFLICT_RALLY_POINTS 
CONFLICT_COMMANDER_VOTING 
CONFLICT_COMMANDER_ROLE 
CONFLICT_COMMANDER_HQ_OPERATIONS 
CONFLICT_COMMANDER_HQ_LOGISTICS 
CONFLICT_COMMANDER_HQ_LOGISTICS_SUPPLY 
CONFLICT_COMMANDER_HQ_RADIO 
CONFLICT_FOB_OBJECTIVE 
CONFLICT_FOB_BUILDING 
CONFLICT_GROUPS_INTRO 
CONFLICT_GROUPS_ASSAULT 
CONFLICT_GROUPS_MECHANIZED 
CONFLICT_GROUPS_MACHINEGUN 
CONFLICT_GROUPS_ANTITANK 
CONFLICT_GROUPS_LOGISTIC 
CONFLICT_GROUPS_TRANSPORT 
CONFLICT_GROUPS_HELI_TRANSPORT 
CONFLICT_GROUPS_ENGINEER 
CONFLICT_GROUPS_SUPPORT 
CONFLICT_GROUPS_RECON 
CONFLICT_GROUPS_MORTAR 
CONFLICT_GROUPS_MEDIC 
CONFLICT_GROUPS_COMMANDER 
CONFLICT_SUPPORT_REQUESTS_BASICS 
CONFLICT_SUPPORT_REQUESTS_SQUAD_LEADER 
CONFLICT_PICKUP_CREATION 
CONFLICT_PICKUP_ASSIGNED 
CONFLICT_REINFORCE_CREATION 
CONFLICT_REINFORCE_ASSIGNMENT 
CONFLICT_REARM_CREATION 
CONFLICT_REARM_ASSIGNMENT 
CONFLICT_REPAIR_CREATION 
CONFLICT_REPAIR_ASSIGNMENT 
CONFLICT_FIRE_SUPPORT_CREATION 
CONFLICT_FIRE_SUPPORT_ASSIGNMENT 
CONFLICT_SUPPORT_REQUESTS_ADVANCED2 
CONFLICT_REGROUP_ASSIGNMENT 
CONFLICT_RECON_REQUEST_CREATION 
CONFLICT_BUILD_REQUEST_CREATION 
CONFLICT_RESTOCK_ASSIGNMENT 
CONFLICT_TASK_RELEVANCE 
CONFLICT_SOURCE_BASE 
CONFLICT_MSAR 
CONFLICT_NIGHT_PLAY 
CONFLICT_SQUAD_LEADER_BASIC 
CONFLICT_SQUAD_LEADER_ADVANCED 
CONFLICT_SQUAD_LEADER_COMMUNICATION 
CONFLICT_SQUAD_LEADER_COHESION 
CONFLICT_SQUAD_LEADER_RECON 
CONFLICT_SQUAD_LEADER_SUPPLIES 
CONFLICT_SQUAD_LEADER_LOGISTIC_FOB 
CONFLICT_SQUAD_LEADER_SUPPORT 
CONFLICT_OBJECTIVES_BASICS 
CONFLICT_OBJECTIVES_ADVANCED 
CONFLICT_OBJECTIVES_SQUAD_LEADER 
CONFLICT_OBJECTIVES_ATTACK 
CONFLICT_OBJECTIVES_SEIZE 
CONFLICT_OBJECTIVES_HOLD 
CONFLICT_OBJECTIVES_RECON 
CONFLICT_OBJECTIVES_RESSUPLY 
CONFLICT_OBJECTIVES_RALLY 
CONFLICT_OBJECTIVES_CLEAR 
CONFLICT_OBJECTIVES_ESTABLISH_BASE 
CONFLICT_OBJECTIVES_DISMANTLE 
GAMEPLAY_RADIO_RESPAWN 
GAMEPLAY_GROUPS 
GAMEPLAY_WEAPON_INSPECTION 
GAMEPLAY_VEHICLE_INVENTORY 
GAMEPLAY_PERCEIVED_FACTION_CHANGED 
GAMEPLAY_PERCEIVED_FACTION_CHANGED_PUNISH_WARCRIME 
GAMEPLAY_PERCEIVED_FACTION_CHANGED_PUNISH_XP 
GAMEPLAY_PERSONAL_BELONGINGS 
FREE_ROAM_BUILDING_BASE_INTRO 
FREE_ROAM_BUILDING_VEHICLE 
FREE_ROAM_BUILDING_EXITING 
EMOTES_INTRO 

Definition at line 10 of file EHint.c.