Hint types. When a hint is shown, its type, when defined, is stored persistently. After that the hint will not be shown anymore.
Assign specific value to each entry! Otherwise it may be shifted when new entries are added in front of it, resulting in unintended type change in existing hints.
| Enumerator |
|---|
| UNDEFINED | Hint type will not be stored persistently if it has default value.
|
| EDITOR_TOGGLE | |
| EDITOR_MODE_EDIT | |
| EDITOR_MODE_ADMIN | |
| EDITOR_MODE_PHOTO_LIMITED | |
| EDITOR_MODE_PHOTO_UNLIMITED | |
| EDITOR_SELECT_ENTITY | |
| EDITOR_SELECT_FACTION | |
| EDITOR_SELECT_GROUP | |
| EDITOR_PLACE | |
| EDITOR_PLACE_CHARACTER | |
| EDITOR_PLACE_VEHICLE | |
| EDITOR_PLACE_WAYPOINT | |
| EDITOR_PLACE_PLAYER | |
| EDITOR_PLACE_TASK | |
| EDITOR_ATTRIBUTES_GLOBAL | |
| EDITOR_ATTRIBUTES_ENTITY | |
| EDITOR_ATTRIBUTES_CAMERA | |
| EDITOR_PHOTO_SCENE_PROPERTIES | |
| EDITOR_CONTENT_BROWSER | |
| EDITOR_MAP | |
| EDITOR_TRANSFORM | |
| EDITOR_EXTEND_SLOT | |
| EDITOR_LAYER | |
| EDITOR_CONTEXT_MENU | |
| EDITOR_BUDGET | |
| EDITOR_INTERACTION_VEHICLE | |
| EDITOR_NOTIFICATION_EDITOR_ONLY | |
| MANUAL_CAMERA_MOVE | |
| MANUAL_CAMERA_NIGHTMODE | |
| MANUAL_CAMERA_ATTACH | |
| MANUAL_CAMERA_FOCUS | |
| MANUAL_CAMERA_SAVE | |
| MANUAL_CAMERA_ZOOM | |
| MANUAL_CAMERA_ADJUST_SPEED | |
| MANUAL_CAMERA_ROLL | |
| GAME_MODE_EDITOR_NO_GM | |
| GAME_MODE_EDITOR_PLAYER_LIST | |
| GUIDE_EDITOR_INTRO | |
| GUIDE_EDITOR_ACTIONBAR | |
| GUIDE_EDITOR_ENTITIES | |
| GUIDE_EDITOR_EXITING | |
| GUIDE_PHOTO_INTRO | |
| CONFLICT_OVERVIEW | |
| CONFLICT_SERVICE_DEPOTS | |
| CONFLICT_BASE_SEIZED | |
| CONFLICT_SUPPLY_RUNS | |
| CONFLICT_TRANSPORT_REQUEST | |
| CONFLICT_TRANSPORT_PICKUP | |
| CONFLICT_VOLUNTEERING | |
| CONFLICT_PRIMARY_OBJECTIVES | |
| CONFLICT_RESPAWN | |
| CONFLICT_MOBILE_HQ | |
| CONFLICT_ELIMINATING_ENEMIES | |
| CONFLICT_BASE_SEIZING | |
| CONFLICT_TOWER_SEIZING | |
| CONFLICT_BUILDING | |
| CONFLICT_PROMOTIONS | |
| CONFLICT_LOADOUTS | |
| CONFLICT_SUPPLIES | |
| CONFLICT_DEFENDING_BASES | |
| CONFLICT_DRIVER | |
| CONFLICT_VETERANCY | |
| CONFLICT_LOSING | |
| CONFLICT_NO_CONNECTION | |
| CONFLICT_GROUP_ICONS | |
| CONFLICT_RALLY_POINTS | |
| CONFLICT_COMMANDER_VOTING | |
| CONFLICT_COMMANDER_ROLE | |
| CONFLICT_COMMANDER_HQ_OPERATIONS | |
| CONFLICT_COMMANDER_HQ_LOGISTICS | |
| CONFLICT_COMMANDER_HQ_LOGISTICS_SUPPLY | |
| CONFLICT_COMMANDER_HQ_RADIO | |
| CONFLICT_FOB_OBJECTIVE | |
| CONFLICT_FOB_BUILDING | |
| CONFLICT_GROUPS_INTRO | |
| CONFLICT_GROUPS_ASSAULT | |
| CONFLICT_GROUPS_MECHANIZED | |
| CONFLICT_GROUPS_MACHINEGUN | |
| CONFLICT_GROUPS_ANTITANK | |
| CONFLICT_GROUPS_LOGISTIC | |
| CONFLICT_GROUPS_TRANSPORT | |
| CONFLICT_GROUPS_HELI_TRANSPORT | |
| CONFLICT_GROUPS_ENGINEER | |
| CONFLICT_GROUPS_SUPPORT | |
| CONFLICT_GROUPS_RECON | |
| CONFLICT_GROUPS_MORTAR | |
| CONFLICT_GROUPS_MEDIC | |
| CONFLICT_GROUPS_COMMANDER | |
| CONFLICT_SUPPORT_REQUESTS_BASICS | |
| CONFLICT_SUPPORT_REQUESTS_SQUAD_LEADER | |
| CONFLICT_PICKUP_CREATION | |
| CONFLICT_PICKUP_ASSIGNED | |
| CONFLICT_REINFORCE_CREATION | |
| CONFLICT_REINFORCE_ASSIGNMENT | |
| CONFLICT_REARM_CREATION | |
| CONFLICT_REARM_ASSIGNMENT | |
| CONFLICT_REPAIR_CREATION | |
| CONFLICT_REPAIR_ASSIGNMENT | |
| CONFLICT_FIRE_SUPPORT_CREATION | |
| CONFLICT_FIRE_SUPPORT_ASSIGNMENT | |
| CONFLICT_SUPPORT_REQUESTS_ADVANCED2 | |
| CONFLICT_REGROUP_ASSIGNMENT | |
| CONFLICT_RECON_REQUEST_CREATION | |
| CONFLICT_BUILD_REQUEST_CREATION | |
| CONFLICT_RESTOCK_ASSIGNMENT | |
| CONFLICT_TASK_RELEVANCE | |
| CONFLICT_SOURCE_BASE | |
| CONFLICT_MSAR | |
| CONFLICT_NIGHT_PLAY | |
| CONFLICT_SQUAD_LEADER_BASIC | |
| CONFLICT_SQUAD_LEADER_ADVANCED | |
| CONFLICT_SQUAD_LEADER_COMMUNICATION | |
| CONFLICT_SQUAD_LEADER_COHESION | |
| CONFLICT_SQUAD_LEADER_RECON | |
| CONFLICT_SQUAD_LEADER_SUPPLIES | |
| CONFLICT_SQUAD_LEADER_LOGISTIC_FOB | |
| CONFLICT_SQUAD_LEADER_SUPPORT | |
| CONFLICT_OBJECTIVES_BASICS | |
| CONFLICT_OBJECTIVES_ADVANCED | |
| CONFLICT_OBJECTIVES_SQUAD_LEADER | |
| CONFLICT_OBJECTIVES_ATTACK | |
| CONFLICT_OBJECTIVES_SEIZE | |
| CONFLICT_OBJECTIVES_HOLD | |
| CONFLICT_OBJECTIVES_RECON | |
| CONFLICT_OBJECTIVES_RESSUPLY | |
| CONFLICT_OBJECTIVES_RALLY | |
| CONFLICT_OBJECTIVES_CLEAR | |
| CONFLICT_OBJECTIVES_ESTABLISH_BASE | |
| CONFLICT_OBJECTIVES_DISMANTLE | |
| GAMEPLAY_RADIO_RESPAWN | |
| GAMEPLAY_GROUPS | |
| GAMEPLAY_WEAPON_INSPECTION | |
| GAMEPLAY_VEHICLE_INVENTORY | |
| GAMEPLAY_PERCEIVED_FACTION_CHANGED | |
| GAMEPLAY_PERCEIVED_FACTION_CHANGED_PUNISH_WARCRIME | |
| GAMEPLAY_PERCEIVED_FACTION_CHANGED_PUNISH_XP | |
| GAMEPLAY_PERSONAL_BELONGINGS | |
| FREE_ROAM_BUILDING_BASE_INTRO | |
| FREE_ROAM_BUILDING_VEHICLE | |
| FREE_ROAM_BUILDING_EXITING | |
| EMOTES_INTRO | |