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EWorkshopJobState.c
Go to the documentation of this file.
1
/*
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===========================================
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Do not modify, this script is generated
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===========================================
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*/
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enum
EWorkshopJobState
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{
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PREPARING
,
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ACTIVE
,
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QUEUED
,
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PAUSED
,
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FINISHED
,
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CANCELED
,
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FAILED
,
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}
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CANCELED
@ CANCELED
Job was canceled and will not do any additional actions.
Definition
SCR_AICombatMoveState.c:7
FAILED
@ FAILED
Job failed during its processing and can be retried.
Definition
SCR_AITalkRequest.c:6
FINISHED
@ FINISHED
Job was successfully finished.
Definition
ENodeResult.c:19
ACTIVE
@ ACTIVE
Tells that this entity has to be actively updated by engine.
Definition
EntityFlags.c:30
EWorkshopJobState
EWorkshopJobState
Determines state in which WorkshopJob currently is in.
Definition
EWorkshopJobState.c:14
PAUSED
@ PAUSED
Job is paused and will not continue until resumed.
Definition
EWorkshopJobState.c:22
QUEUED
@ QUEUED
Job is queued and waiting for other ACTIVE task to finish.
Definition
EWorkshopJobState.c:20
PREPARING
@ PREPARING
Job is preparing to be active.
Definition
EWorkshopJobState.c:16
scripts
GameLib
generated
online
workshop
EWorkshopJobState.c
Generated by
1.17.0