Arma Reforger Explorer 1.7.0.54
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
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EntityFlags.c
Go to the documentation of this file.
1/*
2===========================================
3Do not modify, this script is generated
4===========================================
5*/
6
11
60
@ VISIBLE
Make it visible. Set by default.
Definition ShapeFlags.c:34
EntityFlags
Various entity flags.
Definition EntityFlags.c:14
@ USER3
Definition EntityEvent.c:31
@ USER5
Definition EntityEvent.c:33
@ USER4
Definition EntityEvent.c:32
@ DISABLED
General event switch.
Definition EntityEvent.c:35
@ STREAMABLE
Definition EntityFlags.c:28
@ TRACEABLE
Entity can be detected by various trace methods.
Definition EntityFlags.c:21
@ RELATIVE_Y
The Y coordinate stored in.
Definition EntityFlags.c:47
@ PROXY
Slave child entity, that is linked into scene tree just by its parent. Usually some small props/parts...
Definition EntityFlags.c:53
@ EDITOR_ONLY
Do not spawn this entity in game app.
Definition EntityFlags.c:49
@ NO_LINK
Never link this entity into the scene.
Definition EntityFlags.c:23
@ USER2
Definition EntityFlags.c:40
@ FEATURE
Scene rendering hint for dominant objects that are not culled by standard way.
Definition EntityFlags.c:25
@ NO_TREE
Do not include this entity into BSP tree building, because it's too huge, or off scene (like env-cube...
Definition EntityFlags.c:45
@ SET_RENDERED
You can check whether the entity has been rendered by enf::Entity::IsRendered().
Definition EntityFlags.c:27
@ UPDATE_LINK
Definition EntityFlags.c:58
@ USER1
Flags for custom usage and filterings.
Definition EntityFlags.c:39
@ STATIC
Include entities with enf::EntityFlags.TFL_STATIC.
Definition EntityFlags.c:37
@ ACTIVE
Tells that this entity has to be actively updated by engine.
Definition EntityFlags.c:30