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EntityFlags.c
Go to the documentation of this file.
1
/*
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===========================================
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Do not modify, this script is generated
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===========================================
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*/
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11
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enum
EntityFlags
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{
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VISIBLE
,
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TRACEABLE
,
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NO_LINK
,
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FEATURE
,
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SET_RENDERED
,
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STREAMABLE
,
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ACTIVE
,
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STATIC
,
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USER1
,
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USER2
,
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USER3
,
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USER4
,
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USER5
,
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NO_TREE
,
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RELATIVE_Y
,
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EDITOR_ONLY
,
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DISABLED
,
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PROXY
,
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UPDATE_LINK
,
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}
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VISIBLE
@ VISIBLE
Make it visible. Set by default.
Definition
ShapeFlags.c:34
EntityFlags
EntityFlags
Various entity flags.
Definition
EntityFlags.c:14
USER3
@ USER3
Definition
EntityEvent.c:31
USER5
@ USER5
Definition
EntityEvent.c:33
USER4
@ USER4
Definition
EntityEvent.c:32
DISABLED
@ DISABLED
General event switch.
Definition
EntityEvent.c:35
STREAMABLE
@ STREAMABLE
Definition
EntityFlags.c:28
TRACEABLE
@ TRACEABLE
Entity can be detected by various trace methods.
Definition
EntityFlags.c:21
RELATIVE_Y
@ RELATIVE_Y
The Y coordinate stored in.
Definition
EntityFlags.c:47
PROXY
@ PROXY
Slave child entity, that is linked into scene tree just by its parent. Usually some small props/parts...
Definition
EntityFlags.c:53
EDITOR_ONLY
@ EDITOR_ONLY
Do not spawn this entity in game app.
Definition
EntityFlags.c:49
NO_LINK
@ NO_LINK
Never link this entity into the scene.
Definition
EntityFlags.c:23
USER2
@ USER2
Definition
EntityFlags.c:40
FEATURE
@ FEATURE
Scene rendering hint for dominant objects that are not culled by standard way.
Definition
EntityFlags.c:25
NO_TREE
@ NO_TREE
Do not include this entity into BSP tree building, because it's too huge, or off scene (like env-cube...
Definition
EntityFlags.c:45
SET_RENDERED
@ SET_RENDERED
You can check whether the entity has been rendered by enf::Entity::IsRendered().
Definition
EntityFlags.c:27
UPDATE_LINK
@ UPDATE_LINK
Definition
EntityFlags.c:58
USER1
@ USER1
Flags for custom usage and filterings.
Definition
EntityFlags.c:39
STATIC
@ STATIC
Include entities with enf::EntityFlags.TFL_STATIC.
Definition
EntityFlags.c:37
ACTIVE
@ ACTIVE
Tells that this entity has to be actively updated by engine.
Definition
EntityFlags.c:30
scripts
Core
generated
Entities
EntityFlags.c
Generated by
1.17.0