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EntityUtils.c
Go to the documentation of this file.
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/*
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===========================================
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Do not modify, this script is generated
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===========================================
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*/
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11
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sealed
class
EntityUtils
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{
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private
void
EntityUtils();
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private
void
~EntityUtils();
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static
proto
bool
IsPlayer(
IEntity
pEntity);
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static
proto
bool
IsPlayerVehicle(
IEntity
pEntity);
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static
proto
IEntity
GetPlayer
();
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static
proto
bool
CanTreatAsProxy(
IEntity
pEntity,
IEntity
pParent);
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static
proto
bool
GetAncestorToChildTransform(
IEntity
child,
IEntity
ancestor, out
vector
result[4]);
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static
proto
bool
GetChildToAncestorTransform(
IEntity
child,
IEntity
ancestor, out
vector
result[4]);
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}
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GetPlayer
ChimeraCharacter GetPlayer()
Definition
SCR_TutorialGamemodeComponent.c:1290
IEntity
Definition
IEntity.c:13
vector
Definition
vector.c:13
scripts
Game
generated
Entities
EntityUtils.c
Generated by
1.17.0