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EquipmentStorageSlot.c
Go to the documentation of this file.
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/*
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===========================================
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Do not modify, this script is generated
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===========================================
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*/
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class
EquipmentStorageSlot
:
InventoryStorageSlot
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{
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proto external
bool
CanAttachItem(
IEntity
item);
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proto external
bool
IsOccluded();
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// callbacks
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event
protected
bool
OnOccludedStateChanged
(
bool
occluded) {
return
false
; };
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}
EquipmentStorageSlot
Definition
EquipmentStorageSlot.c:8
EquipmentStorageSlot::OnOccludedStateChanged
bool OnOccludedStateChanged(bool occluded)
Definition
EquipmentStorageSlot.c:16
IEntity
Definition
IEntity.c:13
InventoryStorageSlot
Definition
InventoryStorageSlot.c:13
scripts
Game
generated
EquipmentStorageSlot.c
Generated by
1.17.0