Arma Reforger Explorer 1.7.0.54
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EventHandlerManagerComponent.c
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1/*
2===========================================
3Do not modify, this script is generated
4===========================================
5*/
6
11
15
16class EventHandlerManagerComponent: GameComponent
17{
33 proto void RaiseEvent(string eventName, int argsCount, void param1 = NULL, void param2 = NULL, void param3 = NULL, void param4 = NULL, void param5 = NULL, void param6 = NULL, void param7 = NULL, void param8 = NULL, void param9 = NULL);
34 proto void RegisterScriptHandler(string eventName, Managed inst, func callback, bool delayed = true, bool singleUse = false);
35 proto void RemoveScriptHandler(string eventName, Managed inst, func callback, bool delayed = true);
37 proto external int GetEventHandlers(out notnull array<BaseEventHandler> outEventHandlers);
38}
39
@ NULL
Unknown type.
Definition DataVarType.c:21
EventHandlerManagerComponentClass GameComponentClass RaiseEvent(string eventName, int argsCount, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
proto void RemoveScriptHandler(string eventName, Managed inst, func callback, bool delayed=true)
proto void RegisterScriptHandler(string eventName, Managed inst, func callback, bool delayed=true, bool singleUse=false)
proto external int GetEventHandlers(out notnull array< BaseEventHandler > outEventHandlers)
Returns a list and count of all event handlers.
T4 param4
Definition tuple.c:152
T3 param3
Definition tuple.c:93
T2 param2
Definition tuple.c:92
Tuple param1
T5 param5
Definition tuple.c:153