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EventHandlerManagerComponent.c
Go to the documentation of this file.
1
/*
2
===========================================
3
Do not modify, this script is generated
4
===========================================
5
*/
6
11
12
class
EventHandlerManagerComponentClass
:
GameComponentClass
13
{
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}
15
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class
EventHandlerManagerComponent:
GameComponent
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{
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proto
void
RaiseEvent
(
string
eventName,
int
argsCount,
void
param1
=
NULL
,
void
param2
=
NULL
,
void
param3
=
NULL
,
void
param4
=
NULL
,
void
param5
=
NULL
,
void
param6 =
NULL
,
void
param7 =
NULL
,
void
param8 =
NULL
,
void
param9 =
NULL
);
34
proto
void
RegisterScriptHandler
(
string
eventName, Managed inst,
func
callback,
bool
delayed =
true
,
bool
singleUse =
false
);
35
proto
void
RemoveScriptHandler
(
string
eventName, Managed inst,
func
callback,
bool
delayed =
true
);
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proto external
int
GetEventHandlers
(out notnull array<BaseEventHandler> outEventHandlers);
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}
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func
func
Definition
SCR_AIThreatSystem.c:6
EventHandlerManagerComponentClass
Definition
EventHandlerManagerComponent.c:13
GameComponentClass
Definition
GameComponentClass.c:8
GameComponent
Definition
GameComponent.c:13
NULL
@ NULL
Unknown type.
Definition
DataVarType.c:21
RaiseEvent
EventHandlerManagerComponentClass GameComponentClass RaiseEvent(string eventName, int argsCount, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
RemoveScriptHandler
proto void RemoveScriptHandler(string eventName, Managed inst, func callback, bool delayed=true)
RegisterScriptHandler
proto void RegisterScriptHandler(string eventName, Managed inst, func callback, bool delayed=true, bool singleUse=false)
GetEventHandlers
proto external int GetEventHandlers(out notnull array< BaseEventHandler > outEventHandlers)
Returns a list and count of all event handlers.
param4
T4 param4
Definition
tuple.c:152
param3
T3 param3
Definition
tuple.c:93
param2
T2 param2
Definition
tuple.c:92
param1
Tuple param1
param5
T5 param5
Definition
tuple.c:153
scripts
Game
generated
Events
EventHandlerManagerComponent.c
Generated by
1.17.0