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FactionAffiliationComponent.c
Go to the documentation of this file.
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/*
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===========================================
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Do not modify, this script is generated
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===========================================
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*/
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11
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class
FactionAffiliationComponentClass
:
GameComponentClass
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{
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}
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class
FactionAffiliationComponent:
GameComponent
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{
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proto external
IEntity
GetOwner
();
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proto external
Faction
GetAffiliatedFaction
();
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proto external
Faction
GetDefaultAffiliatedFaction
();
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proto external
void
SetAffiliatedFaction
(
Faction
faction);
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proto external
void
SetAffiliatedFactionByKey
(
FactionKey
factionKey);
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proto external
FactionKey
GetDefaultFactionKey
();
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proto external
FactionKey
GetAffiliatedFactionKey
();
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// callbacks
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event
protected
void
OnPostInit
(
IEntity
owner);
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event
protected
void
OnCompartmentEntering
(
IEntity
vehicle,
IEntity
occupant,
BaseCompartmentSlot
compartment,
bool
move);
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event
protected
void
OnCompartmentEntered
(
IEntity
vehicle,
IEntity
occupant,
BaseCompartmentSlot
compartment,
bool
move);
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event
protected
void
OnCompartmentLeft
(
IEntity
vehicle,
IEntity
occupant,
BaseCompartmentSlot
compartment,
bool
move);
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event
protected
void
OnFactionChanged
(
Faction
previous,
Faction
current);
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}
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OnCompartmentEntered
void OnCompartmentEntered(AIAgent agent, IEntity targetEntity, BaseCompartmentManagerComponent manager, int mgrID, int slotID, bool move)
Definition
SCR_AIUtilityComponent.c:428
OnCompartmentLeft
void OnCompartmentLeft(AIAgent agent, IEntity targetEntity, BaseCompartmentManagerComponent manager, int mgrID, int slotID, bool move)
Definition
SCR_AIUtilityComponent.c:442
OnFactionChanged
void OnFactionChanged()
Definition
SCR_CampaignMobileAssemblyStandaloneComponent.c:225
BaseCompartmentSlot
Definition
BaseCompartmentSlot.c:2
FactionAffiliationComponentClass
Definition
FactionAffiliationComponent.c:13
Faction
Definition
Faction.c:13
FactionKey
Definition
FactionKey.c:3
GameComponentClass
Definition
GameComponentClass.c:8
GameComponent
Definition
GameComponent.c:13
IEntity
Definition
IEntity.c:13
GetOwner
IEntity GetOwner()
Owner entity of the fuel tank.
Definition
SCR_FuelNode.c:128
SetAffiliatedFaction
proto external void SetAffiliatedFaction(Faction faction)
SetAffiliatedFactionByKey
proto external void SetAffiliatedFactionByKey(FactionKey factionKey)
GetAffiliatedFaction
SCR_CampaignFaction GetAffiliatedFaction()
Returns the affiliated faction or null if none.
Definition
SCR_CampaignMobileAssemblyComponent.c:78
GetDefaultFactionKey
proto external FactionKey GetDefaultFactionKey()
OnCompartmentEntering
void OnCompartmentEntering(IEntity vehicle, IEntity occupant, BaseCompartmentSlot compartment, bool move)
GetDefaultAffiliatedFaction
proto external Faction GetDefaultAffiliatedFaction()
Returns the default affiliated faction or null if none.
GetAffiliatedFactionKey
proto external FactionKey GetAffiliatedFactionKey()
OnPostInit
@ OnPostInit
Definition
SndComponentCallbacks.c:15
scripts
Game
generated
Components
FactionAffiliationComponent.c
Generated by
1.17.0