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FireModeManagerComponent.c
Go to the documentation of this file.
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/*
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===========================================
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Do not modify, this script is generated
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===========================================
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*/
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class
FireModeManagerComponent
:
GameComponent
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{
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proto external
IEntity
GetOwner
();
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proto external
TurretControllerComponent
GetTurretController();
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proto external
void
NextWeaponsGroup();
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proto external
void
NextFireMode();
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proto external
void
NextRippleCount();
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proto external
void
RequestSetWeaponsGroup(
int
weaponsGroupIndex,
int
rippleModeIndex = 0);
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// callbacks
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event
protected
void
OnWeaponsGroupChanged
(
int
weaponsGroupIndex,
int
rippleModeIndex);
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}
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FireModeManagerComponent
Definition
FireModeManagerComponent.c:13
FireModeManagerComponent::OnWeaponsGroupChanged
void OnWeaponsGroupChanged(int weaponsGroupIndex, int rippleModeIndex)
GameComponent
Definition
GameComponent.c:13
IEntity
Definition
IEntity.c:13
TurretControllerComponent
Definition
TurretControllerComponent.c:13
GetOwner
IEntity GetOwner()
Owner entity of the fuel tank.
Definition
SCR_FuelNode.c:128
scripts
Game
generated
Weapons
FireModeManagerComponent.c
Generated by
1.17.0