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ForestGeneratorGrid.c
Go to the documentation of this file.
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/*
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===========================================
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Do not modify, this script is generated
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===========================================
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*/
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11
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class
ForestGeneratorGrid: Managed
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{
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void
ForestGeneratorGrid(
float
gridSize);
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proto external
void
Clear
();
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proto external
bool
IsInBounds(
int
x,
int
y);
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proto external
void
Resize(
float
x,
float
y);
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proto external
void
SetPointOffset(
float
x,
float
y);
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proto external
bool
IsColliding(
vector
pos,
ForestGeneratorTreeBase
tree, array<int> entriesCollideWith = null);
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proto external
void
CountEntriesAround(
vector
pos,
float
radius, out array<float> treesAround);
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proto external
int
GetEntryCount();
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proto SCR_ForestGeneratorTreeBase GetEntry(
int
index
, out
vector
position
);
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proto external
void
AddEntry(SCR_ForestGeneratorTreeBase tree,
vector
position
);
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proto external
void
RemoveEntry(
ForestGeneratorTreeBase
tree);
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proto external
void
RemoveEntryByIndex(
int
index
);
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}
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position
vector position
Definition
SCR_DestructibleTreeV2.c:30
index
SCR_DestructionSynchronizationComponentClass ScriptComponentClass int index
Definition
SCR_DestructionSynchronizationComponent.c:17
ForestGeneratorTreeBase
Definition
ForestGeneratorTreeBase.c:13
vector
Definition
vector.c:13
Clear
proto native void Clear()
Remove all calls from list.
Definition
SCR_HintSequenceComponent.c:119
scripts
Game
generated
Generators
ForestGeneratorGrid.c
Generated by
1.17.0