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FuelManagerComponent.c
Go to the documentation of this file.
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/*
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===========================================
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Do not modify, this script is generated
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===========================================
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*/
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class
FuelManagerComponentClass
:
GameComponentClass
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{
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}
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class
FuelManagerComponent:
GameComponent
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{
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proto external
int
GetFuelNodesList
(out notnull array<BaseFuelNode> outNodes);
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proto external
bool
HasFuel
();
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proto external
bool
CanBeRefueled
();
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proto external
float
GetTotalFuel
();
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proto external
float
GetTotalMaxFuel
();
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// callbacks
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event
void
OnInit
(
IEntity
owner);
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}
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FuelManagerComponentClass
Definition
FuelManagerComponent.c:13
GameComponentClass
Definition
GameComponentClass.c:8
GameComponent
Definition
GameComponent.c:13
IEntity
Definition
IEntity.c:13
GetTotalMaxFuel
proto external float GetTotalMaxFuel()
Get the current sum of the max amount of fuel in all nodes.
GetFuelNodesList
FuelManagerComponentClass GameComponentClass GetFuelNodesList(out notnull array< BaseFuelNode > outNodes)
GetTotalFuel
proto external float GetTotalFuel()
Get the current sum of amount of fuel in all nodes.
CanBeRefueled
proto external bool CanBeRefueled()
Returns true if at least one node can be refueled.
HasFuel
proto external bool HasFuel()
Returns true if one node has at least some fuel.
OnInit
@ OnInit
Definition
SndComponentCallbacks.c:17
scripts
Game
generated
Components
FuelManagerComponent.c
Generated by
1.17.0