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FuzeSlotInfo.c
Go to the documentation of this file.
1
2
class
FuzeSlotInfo
:
EntitySlotInfo
3
{
4
[
Attribute
(
SCR_EFuzeType
.NONE.ToString(),
UIWidgets
.ComboBox,
desc
:
"What fuze mesh will be stored in this slot"
, enums: ParamEnumArray.FromEnum(
SCR_EFuzeType
))]
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protected
SCR_EFuzeType
m_eFuzeType
;
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7
//------------------------------------------------------------------------------------------------
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SCR_EFuzeType
GetFuzeType
()
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{
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return
m_eFuzeType
;
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}
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}
SCR_EFuzeType
SCR_EFuzeType
Enum with all types of fuzes.
Definition
SCR_EFuzeType.c:3
desc
UI Textures DeployMenu Briefing conflict_HintBanner_1_UI desc
Definition
SCR_RespawnBriefingComponent.c:17
EntitySlotInfo
Adds ability to attach an object to a slot.
Definition
EntitySlotInfo.c:9
FuzeSlotInfo
Slot that is meant to be used for excplosive charge fuze.
Definition
FuzeSlotInfo.c:3
FuzeSlotInfo::GetFuzeType
SCR_EFuzeType GetFuzeType()
Definition
FuzeSlotInfo.c:8
FuzeSlotInfo::m_eFuzeType
SCR_EFuzeType m_eFuzeType
Definition
FuzeSlotInfo.c:5
UIWidgets
Definition
attributes.c:40
Attribute
SCR_FieldOfViewSettings Attribute
Definition
SendGoalMessage.c:170
scripts
Game
Weapon
Explosives
FuzeSlotInfo.c
Generated by
1.17.0