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MapDescriptorProps.c
Go to the documentation of this file.
1
/*
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===========================================
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Do not modify, this script is generated
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===========================================
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*/
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11
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class
MapDescriptorProps
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{
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// todo: Api to set sizes and colors
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// todo: WB props
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proto external
void
Activate
(
bool
enable );
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proto external
void
Setup
(
bool
enable );
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proto external
bool
IsVisible
();
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proto external
void
SetVisible(
bool
enable );
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proto external
bool
IsIconVisible();
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proto external
void
SetIconVisible(
bool
enable );
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proto
void
SetFont(
ResourceName
fontPath);
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proto external
bool
IsTextVisible();
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proto external
void
SetTextVisible(
bool
enable );
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proto external
void
SetTextOffset(
vector
offset);
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proto external
void
SetTextOffsetX(
float
x);
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proto external
void
SetTextOffsetY(
float
y);
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proto external
void
SetIconTextAlignH(
float
h);
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proto external
void
SetIconTextAlignV(
float
v);
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proto external
void
SetAlignWithParent(
bool
b);
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proto external
void
SetTextBold();
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proto external
void
SetTextItalic();
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proto external
void
SetIconSize(
float
size
,
float
minScale,
float
maxScale );
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proto external
float
GetIconSize();
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proto external
void
SetTextSize(
float
size
,
float
minScale,
float
maxScale );
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proto external
float
GetTextSize();
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proto external
void
SetDetail(
int
iDetail );
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proto external
int
GetDetail();
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proto external
string
GetImageDef();
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proto external
void
SetImageDef(
string
name );
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proto external
void
SetTextAngle(
float
angle);
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proto external
float
GetTextAngle();
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proto external
void
SetGroupType(
int
type
);
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proto external
int
GetGroupType
();
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proto external
void
SetGroupScale(
float
scale
);
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proto external
float
GetGroupScale();
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proto external
void
SetPriority(
int
priority);
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proto external
float
GetPriority
();
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proto external
void
SetFrontColor( notnull
Color
color );
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proto ref
Color
GetFrontColor();
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proto external
void
SetBackgroundColor( notnull
Color
color );
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proto ref
Color
GetBackgroundColor();
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proto external
void
SetOutlineColor( notnull
Color
color );
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proto ref
Color
GetOutlineColor();
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proto external
void
SetTextColor( notnull
Color
color );
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proto ref
Color
GetTextColor();
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}
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scale
vector scale
Definition
BlenderEndpoints.c:50
size
int size
Definition
PrefabImporter.c:35
Activate
void Activate()
Definition
SCR_BaseHintCondition.c:97
type
EDamageType type
Definition
SCR_DestructibleTreeV2.c:32
IsVisible
bool IsVisible()
Definition
SCR_ResourceComponent.c:885
GetGroupType
int GetGroupType()
Getter for type of groups that are intended to be spawned with this slot.
Definition
SCR_ScenarioFrameworkQRFSlotAI.c:18
Color
Definition
Color.c:13
MapDescriptorProps
Definition
MapDescriptorProps.c:13
ResourceName
Definition
ResourceName.c:13
vector
Definition
vector.c:13
GetPriority
int GetPriority()
Definition
SCR_BaseManualCameraComponent.c:247
Setup
@ Setup
Definition
TestStage.c:15
scripts
Game
generated
Map
MapDescriptorProps.c
Generated by
1.17.0