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Math2D.c
Go to the documentation of this file.
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/*
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===========================================
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Do not modify, this script is generated
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===========================================
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*/
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11
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sealed
class
Math2D
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{
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private
void
Math2D();
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private
void
~Math2D();
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static
proto
bool
IsPointInPolygonXZ(notnull array<vector> polygon,
vector
point);
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static
proto
bool
IsPointInTriangleXZ(
vector
p1,
vector
p2,
vector
p3,
vector
point);
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static
proto
bool
IsPointInPolygon(notnull array<float> polygon,
float
x,
float
y);
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static
proto
WindingOrder
TriangleWindingXZ(
vector
a,
vector
b,
vector
c);
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}
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vector
Definition
vector.c:13
WindingOrder
WindingOrder
Definition
WindingOrder.c:13
scripts
Core
generated
Math
Math2D.c
Generated by
1.17.0