Arma Reforger Explorer
1.7.0.54
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
Toggle main menu visibility
Loading...
Searching...
No Matches
ProjectileMoveComponent.c
Go to the documentation of this file.
1
/*
2
===========================================
3
Do not modify, this script is generated
4
===========================================
5
*/
6
11
12
class
ProjectileMoveComponent
: BaseProjectileComponent
13
{
14
proto external
void
EnableSimulation(
IEntity
owner);
15
proto external
void
Launch(
vector
direction
,
vector
parentVelocity,
float
initSpeedCoef,
IEntity
projectileEntity,
IEntity
gunner,
IEntity
parentEntity,
IEntity
lockedTarget,
IEntity
weaponComponent);
29
proto external
vector
GetProjectileSimulationResult(
vector
initPosition,
float
initSpeed,
float
initElevationAngle,
float
initAzimuth = 0,
vector
windSpeed =
vector
.Zero,
float
targetHeight = 0,
bool
mustFallDown =
true
,
float
maxSimulationTime = -1,
float
maxHorizontalDistance = -1);
30
proto external
vector
GetVelocity
();
36
proto external
float
GetRewindDuration();
42
proto external
void
SetRewindDuration(
float
duration);
48
proto external
float
GetBulletSpeedCoef();
54
proto external
void
SetBulletCoef(
float
coef);
55
}
56
direction
vector direction
Definition
SCR_DestructibleTreeV2.c:31
IEntity
Definition
IEntity.c:13
ProjectileMoveComponent
Definition
ProjectileMoveComponent.c:13
vector
Definition
vector.c:13
GetVelocity
proto external vector GetVelocity()
scripts
Game
generated
Projectile
ProjectileMoveComponent.c
Generated by
1.17.0