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RplSessionErrorHandler.c
Go to the documentation of this file.
1
//-----------------------------------------------------------------------------
2
class
RplSessionErrorHandler
:
RplSessionCallbacks
3
{
4
protected
const
string
ERROR_GROUP
=
"REPLICATION"
;
5
6
//-----------------------------------------------------------------------------
7
void
RplSessionErrorHandler
()
8
{
9
RplSession
.RegisterCallbacks(
this
);
10
}
11
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//-----------------------------------------------------------------------------
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override
void
EOnFailed
(
string
msg)
14
{
15
SCR_KickDialogs
.
CreateKickErrorDialog
(msg,
ERROR_GROUP
);
16
}
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};
RplSessionCallbacks
Definition
RplSessionCallbacks.c:7
RplSessionErrorHandler::EOnFailed
override void EOnFailed(string msg)
Definition
RplSessionErrorHandler.c:13
RplSessionErrorHandler::RplSessionErrorHandler
void RplSessionErrorHandler()
Definition
RplSessionErrorHandler.c:7
RplSessionErrorHandler::ERROR_GROUP
const string ERROR_GROUP
Definition
RplSessionErrorHandler.c:4
RplSession
Definition
RplSession.c:8
SCR_KickDialogs
Definition
SCR_KickDialogs.c:2
SCR_KickDialogs::CreateKickErrorDialog
static void CreateKickErrorDialog(string msg, string group, string details="")
Set message for error dialog and create it.
Definition
SCR_KickDialogs.c:25
scripts
Game
Network
RplSessionErrorHandler.c
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