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RplSessionCallbacks.c
Go to the documentation of this file.
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5
6
class
RplSessionCallbacks
7
{
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void
EOnBegan();
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void
EOnEnded();
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void
EOnFailed(
string
msg);
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void
EOnConnected(
RplIdentity
identity);
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void
EOnDisconnected(
RplIdentity
identity);
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}
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enum
ERplStateOverride
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{
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None =
RplStateOverride
.None,
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Static
=
RplStateOverride
.None,
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Dynamic
=
RplStateOverride
.Runtime,
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}
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Static
@ Static
Definition
SCR_AudioSource.c:3
RplIdentity
Replication connection identity.
Definition
RplIdentity.c:14
RplSessionCallbacks
Definition
RplSessionCallbacks.c:7
Dynamic
enum EPhysicsLayerPresets Dynamic
RplStateOverride
RplStateOverride
Used to override the current RplGameState during node hierarchy insertion.
Definition
RplStateOverride.c:14
scripts
GameLib
RplSessionCallbacks.c
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