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Arma Reforger Explorer 1.7.0.54
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
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Go to the source code of this file.
Classes | |
| class | LoadingAnim |
| class | DefaultStringTableItem |
| Default string table item. More... | |
Typedefs | |
| typedef int | PlayerId |
| typedef WorldSystem | BaseSystem |
| typedef WorldSystemPoint | ESystemPoint |
| typedef WorldSystemLocation | ESystemLocation |
Enumerations | |
| enum | EPhysicsLayerPresets { Main , VehicleFire , BasicVehicleObstacles , VehicleFireView , Building , BuildingNoNavmesh , BuildingView , BuildingViewNoNavmesh , BuildingFire , BuildingFireNoNavmesh , BuildingFireView , BuildingFireViewNoNavmesh , ItemFireView , DoorFireView , Weapon , WeaponFire , TreeFireView , FireGeo , RockFireView , Tree , Door , TreePart , Bush , Wheel , PropFireView , PropFireViewNoNavmesh , PropView , PropViewNoNavmesh , Prop , PropNoNavmesh , Glass , GlassFire , FireView , ViewGeo , VehicleRotorDisc , CharacterFireGeoRagdoll , InteractionFireGeo , MineTrigger , MineTriggerFire , MineTriggerComplex , Liquids } |
| Enum is filled by C++ by data in project config PhysicsSettings.LayerPresets. More... | |
Functions | |
| void | EntitySpawnParams () |
| void | Load () |
| void | Unload () |
| void | BaseLoadingAnim (WorkspaceWidget workspaceWidget) |
| void | ~BaseLoadingAnim () |
| Widget | CreateLayout (WorkspaceWidget workspaceWidget) |
| override void | Update (float timeSlice, float progress, float minDurationRatio) |
| override void | Show () |
| override void | Hide () |
| void | GameLibInit () |
| typedef WorldSystem BaseSystem |
| typedef WorldSystemLocation ESystemLocation |
| typedef WorldSystemPoint ESystemPoint |
| enum EPhysicsLayerPresets |
Enum is filled by C++ by data in project config PhysicsSettings.LayerPresets.
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protected |
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protected |
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protected |
| enum EPhysicsLayerPresets Camera |
| enum EPhysicsLayerPresets CharCollide |
| enum EPhysicsLayerPresets Default |
Enum is filled by C++ by data in project config PhysicsSettings.Layers.
| enum EPhysicsLayerPresets Dynamic |
| enum EPhysicsLayerPresets FireGeometry |
| enum EPhysicsLayerPresets LOCAL |
Set local transformation.
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protected |
| class LoadingAnim MAX_ANGLE = 360 |
| enum EPhysicsLayerPresets Mine |
| enum EPhysicsLayerPresets Navmesh |
| enum EPhysicsLayerPresets NavmeshVehicle |
| enum EPhysicsLayerPresets Ragdoll |
| enum EPhysicsLayerPresets Static |
| enum EPhysicsLayerPresets TransformMode |
< Offset actual transformation
Additional parameters for entity spawning
| enum EPhysicsLayerPresets Unused |
| enum EPhysicsLayerPresets Vegetation |
| enum EPhysicsLayerPresets ViewGeometry |
| enum EPhysicsLayerPresets Water |
| enum EPhysicsLayerPresets WORLD |
Set world transformation.