Arma Reforger Explorer 1.7.0.54
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
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World Systems

Classes

class  AICenterOfMassSystem
class  BehaviorTreeSystem
class  NavmeshSystem
class  AnimationControllerSystem
class  AnimationPlayerSystem
class  NearbyEntitiesSystem
class  ParticleEffectsSystem
class  RplSchedulerDebugController
class  RplSchedulerDebugSystem
class  WorldController
class  WorldControllerInfo
class  WorldOneTimePointArgs
 Structure holding extra data of WorldSystem one-time point. More...
class  WorldSystem
class  WorldSystemInfo
 Structure holding world system meta-information required by the engine. More...
class  WorldSystems
class  WorldUpdatePointArgs
 Structure holding extra data of WorldSystem update point. More...

Enumerations

enum  WorldSystemLocation {
  Both , Client , Server , Both ,
  Client , Server
}
enum  WorldSystemLocation {
  Both , Client , Server , Both ,
  Client , Server
}
enum  WorldSystemPoint {
  FrameStartBegin , FrameStart , Frame , BeforeFixedFrame ,
  FixedFrame , AfterSimulation , BeforePhysics , SimulatePhysics ,
  PostSimulatePhysics , AfterPhysics , PostFrame , BeforePostFixedFrame ,
  PostFixedFrame , AfterPostSimulation , BeforeEntitiesCreated , BeforeEntitiesInitialized ,
  EntitiesInitialized , RuntimeStarted , FrameStartBegin , FrameStart ,
  Frame , BeforeFixedFrame , FixedFrame , AfterSimulation ,
  BeforePhysics , SimulatePhysics , PostSimulatePhysics , AfterPhysics ,
  PostFrame , BeforePostFixedFrame , PostFixedFrame , AfterPostSimulation ,
  BeforeEntitiesCreated , BeforeEntitiesInitialized , EntitiesInitialized , RuntimeStarted
}
enum  WorldSystemPoint {
  FrameStartBegin , FrameStart , Frame , BeforeFixedFrame ,
  FixedFrame , AfterSimulation , BeforePhysics , SimulatePhysics ,
  PostSimulatePhysics , AfterPhysics , PostFrame , BeforePostFixedFrame ,
  PostFixedFrame , AfterPostSimulation , BeforeEntitiesCreated , BeforeEntitiesInitialized ,
  EntitiesInitialized , RuntimeStarted , FrameStartBegin , FrameStart ,
  Frame , BeforeFixedFrame , FixedFrame , AfterSimulation ,
  BeforePhysics , SimulatePhysics , PostSimulatePhysics , AfterPhysics ,
  PostFrame , BeforePostFixedFrame , PostFixedFrame , AfterPostSimulation ,
  BeforeEntitiesCreated , BeforeEntitiesInitialized , EntitiesInitialized , RuntimeStarted
}

Detailed Description

Enumeration Type Documentation

◆ WorldSystemLocation [1/2]

Enumerator
Both 
Client 
Server 
Both 
Client 
Server 

Definition at line 12 of file WorldSystemLocation.c.

◆ WorldSystemLocation [2/2]

Enumerator
Both 
Client 
Server 
Both 
Client 
Server 

Definition at line 12 of file WorldSystemLocation.c.

◆ WorldSystemPoint [1/2]

Enumerator
FrameStartBegin 

Update point at the beginning of the frame update loop.

FrameStart 

Update point before EntityEvent.FRAME.

Frame 

Update point after EntityEvent.FRAME.

BeforeFixedFrame 

Update point before EntityEvent.FIXEDFRAME.

FixedFrame 

Update point after EntityEvent.FIXEDFRAME.

AfterSimulation 

Update point after all fixed-frame steps.

BeforePhysics 

Update point before physics substeps.

SimulatePhysics 

Update point before EntityEvent.SIMULATE.

PostSimulatePhysics 

Update point before EntityEvent.POSTSIMULATE.

AfterPhysics 

Update point after physics substeps.

PostFrame 

Update point after EntityEvent.POSTFRAME.

BeforePostFixedFrame 

Update point before EntityEvent.POSTFIXEDFRAME.

PostFixedFrame 

Update point after EntityEvent.POSTFIXEDFRAME.

AfterPostSimulation 

Update point after all post-fixed-frame steps.

BeforeEntitiesCreated 

One-time point during world loading before entities are created.

BeforeEntitiesInitialized 

One-time point during world loading before entities are initialized.

EntitiesInitialized 

One-time point during world loading after entities are initialized.

RuntimeStarted 

One-time point during world loading after replication runtime has started.

FrameStartBegin 

Update point at the beginning of the frame update loop.

FrameStart 

Update point before EntityEvent.FRAME.

Frame 

Update point after EntityEvent.FRAME.

BeforeFixedFrame 

Update point before EntityEvent.FIXEDFRAME.

FixedFrame 

Update point after EntityEvent.FIXEDFRAME.

AfterSimulation 

Update point after all fixed-frame steps.

BeforePhysics 

Update point before physics substeps.

SimulatePhysics 

Update point before EntityEvent.SIMULATE.

PostSimulatePhysics 

Update point before EntityEvent.POSTSIMULATE.

AfterPhysics 

Update point after physics substeps.

PostFrame 

Update point after EntityEvent.POSTFRAME.

BeforePostFixedFrame 

Update point before EntityEvent.POSTFIXEDFRAME.

PostFixedFrame 

Update point after EntityEvent.POSTFIXEDFRAME.

AfterPostSimulation 

Update point after all post-fixed-frame steps.

BeforeEntitiesCreated 

One-time point during world loading before entities are created.

BeforeEntitiesInitialized 

One-time point during world loading before entities are initialized.

EntitiesInitialized 

One-time point during world loading after entities are initialized.

RuntimeStarted 

One-time point during world loading after replication runtime has started.

Definition at line 12 of file WorldSystemPoint.c.

◆ WorldSystemPoint [2/2]

Enumerator
FrameStartBegin 

Update point at the beginning of the frame update loop.

FrameStart 

Update point before EntityEvent.FRAME.

Frame 

Update point after EntityEvent.FRAME.

BeforeFixedFrame 

Update point before EntityEvent.FIXEDFRAME.

FixedFrame 

Update point after EntityEvent.FIXEDFRAME.

AfterSimulation 

Update point after all fixed-frame steps.

BeforePhysics 

Update point before physics substeps.

SimulatePhysics 

Update point before EntityEvent.SIMULATE.

PostSimulatePhysics 

Update point before EntityEvent.POSTSIMULATE.

AfterPhysics 

Update point after physics substeps.

PostFrame 

Update point after EntityEvent.POSTFRAME.

BeforePostFixedFrame 

Update point before EntityEvent.POSTFIXEDFRAME.

PostFixedFrame 

Update point after EntityEvent.POSTFIXEDFRAME.

AfterPostSimulation 

Update point after all post-fixed-frame steps.

BeforeEntitiesCreated 

One-time point during world loading before entities are created.

BeforeEntitiesInitialized 

One-time point during world loading before entities are initialized.

EntitiesInitialized 

One-time point during world loading after entities are initialized.

RuntimeStarted 

One-time point during world loading after replication runtime has started.

FrameStartBegin 

Update point at the beginning of the frame update loop.

FrameStart 

Update point before EntityEvent.FRAME.

Frame 

Update point after EntityEvent.FRAME.

BeforeFixedFrame 

Update point before EntityEvent.FIXEDFRAME.

FixedFrame 

Update point after EntityEvent.FIXEDFRAME.

AfterSimulation 

Update point after all fixed-frame steps.

BeforePhysics 

Update point before physics substeps.

SimulatePhysics 

Update point before EntityEvent.SIMULATE.

PostSimulatePhysics 

Update point before EntityEvent.POSTSIMULATE.

AfterPhysics 

Update point after physics substeps.

PostFrame 

Update point after EntityEvent.POSTFRAME.

BeforePostFixedFrame 

Update point before EntityEvent.POSTFIXEDFRAME.

PostFixedFrame 

Update point after EntityEvent.POSTFIXEDFRAME.

AfterPostSimulation 

Update point after all post-fixed-frame steps.

BeforeEntitiesCreated 

One-time point during world loading before entities are created.

BeforeEntitiesInitialized 

One-time point during world loading before entities are initialized.

EntitiesInitialized 

One-time point during world loading after entities are initialized.

RuntimeStarted 

One-time point during world loading after replication runtime has started.

Definition at line 12 of file WorldSystemPoint.c.