| Enumerator |
|---|
| FrameStartBegin | Update point at the beginning of the frame update loop.
|
| FrameStart | Update point before EntityEvent.FRAME.
|
| Frame | Update point after EntityEvent.FRAME.
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| BeforeFixedFrame | Update point before EntityEvent.FIXEDFRAME.
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| FixedFrame | Update point after EntityEvent.FIXEDFRAME.
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| AfterSimulation | Update point after all fixed-frame steps.
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| BeforePhysics | Update point before physics substeps.
|
| SimulatePhysics | Update point before EntityEvent.SIMULATE.
|
| PostSimulatePhysics | Update point before EntityEvent.POSTSIMULATE.
|
| AfterPhysics | Update point after physics substeps.
|
| PostFrame | Update point after EntityEvent.POSTFRAME.
|
| BeforePostFixedFrame | Update point before EntityEvent.POSTFIXEDFRAME.
|
| PostFixedFrame | Update point after EntityEvent.POSTFIXEDFRAME.
|
| AfterPostSimulation | Update point after all post-fixed-frame steps.
|
| BeforeEntitiesCreated | One-time point during world loading before entities are created.
|
| BeforeEntitiesInitialized | One-time point during world loading before entities are initialized.
|
| EntitiesInitialized | One-time point during world loading after entities are initialized.
|
| RuntimeStarted | One-time point during world loading after replication runtime has started.
|
| FrameStartBegin | Update point at the beginning of the frame update loop.
|
| FrameStart | Update point before EntityEvent.FRAME.
|
| Frame | Update point after EntityEvent.FRAME.
|
| BeforeFixedFrame | Update point before EntityEvent.FIXEDFRAME.
|
| FixedFrame | Update point after EntityEvent.FIXEDFRAME.
|
| AfterSimulation | Update point after all fixed-frame steps.
|
| BeforePhysics | Update point before physics substeps.
|
| SimulatePhysics | Update point before EntityEvent.SIMULATE.
|
| PostSimulatePhysics | Update point before EntityEvent.POSTSIMULATE.
|
| AfterPhysics | Update point after physics substeps.
|
| PostFrame | Update point after EntityEvent.POSTFRAME.
|
| BeforePostFixedFrame | Update point before EntityEvent.POSTFIXEDFRAME.
|
| PostFixedFrame | Update point after EntityEvent.POSTFIXEDFRAME.
|
| AfterPostSimulation | Update point after all post-fixed-frame steps.
|
| BeforeEntitiesCreated | One-time point during world loading before entities are created.
|
| BeforeEntitiesInitialized | One-time point during world loading before entities are initialized.
|
| EntitiesInitialized | One-time point during world loading after entities are initialized.
|
| RuntimeStarted | One-time point during world loading after replication runtime has started.
|