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WorldSystemPoint.c
Go to the documentation of this file.
1
/*
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===========================================
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Do not modify, this script is generated
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===========================================
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*/
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11
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enum
WorldSystemPoint
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{
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FrameStartBegin
,
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FrameStart
,
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Frame
,
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BeforeFixedFrame
,
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FixedFrame
,
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AfterSimulation
,
27
BeforePhysics
,
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SimulatePhysics
,
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PostSimulatePhysics
,
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AfterPhysics
,
35
PostFrame
,
37
BeforePostFixedFrame
,
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PostFixedFrame
,
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AfterPostSimulation
,
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BeforeEntitiesCreated
,
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BeforeEntitiesInitialized
,
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EntitiesInitialized
,
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RuntimeStarted
,
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}
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WorldSystemPoint
WorldSystemPoint
Definition
WorldSystemPoint.c:13
BeforeEntitiesInitialized
@ BeforeEntitiesInitialized
One-time point during world loading before entities are initialized.
Definition
WorldSystemPoint.c:45
Frame
@ Frame
Update point after EntityEvent.FRAME.
Definition
WorldSystemPoint.c:19
BeforePostFixedFrame
@ BeforePostFixedFrame
Update point before EntityEvent.POSTFIXEDFRAME.
Definition
WorldSystemPoint.c:37
FrameStart
@ FrameStart
Update point before EntityEvent.FRAME.
Definition
WorldSystemPoint.c:17
EntitiesInitialized
@ EntitiesInitialized
One-time point during world loading after entities are initialized.
Definition
WorldSystemPoint.c:47
AfterSimulation
@ AfterSimulation
Update point after all fixed-frame steps.
Definition
WorldSystemPoint.c:25
AfterPostSimulation
@ AfterPostSimulation
Update point after all post-fixed-frame steps.
Definition
WorldSystemPoint.c:41
FixedFrame
@ FixedFrame
Update point after EntityEvent.FIXEDFRAME.
Definition
WorldSystemPoint.c:23
PostSimulatePhysics
@ PostSimulatePhysics
Update point before EntityEvent.POSTSIMULATE.
Definition
WorldSystemPoint.c:31
BeforeEntitiesCreated
@ BeforeEntitiesCreated
One-time point during world loading before entities are created.
Definition
WorldSystemPoint.c:43
BeforePhysics
@ BeforePhysics
Update point before physics substeps.
Definition
WorldSystemPoint.c:27
FrameStartBegin
@ FrameStartBegin
Update point at the beginning of the frame update loop.
Definition
WorldSystemPoint.c:15
RuntimeStarted
@ RuntimeStarted
One-time point during world loading after replication runtime has started.
Definition
WorldSystemPoint.c:49
BeforeFixedFrame
@ BeforeFixedFrame
Update point before EntityEvent.FIXEDFRAME.
Definition
WorldSystemPoint.c:21
SimulatePhysics
@ SimulatePhysics
Update point before EntityEvent.SIMULATE.
Definition
WorldSystemPoint.c:29
PostFrame
@ PostFrame
Update point after EntityEvent.POSTFRAME.
Definition
WorldSystemPoint.c:35
PostFixedFrame
@ PostFixedFrame
Update point after EntityEvent.POSTFIXEDFRAME.
Definition
WorldSystemPoint.c:39
AfterPhysics
@ AfterPhysics
Update point after physics substeps.
Definition
WorldSystemPoint.c:33
scripts
GameLib
generated
WorldSystems
WorldSystemPoint.c
Generated by
1.17.0