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Arma Reforger Explorer 1.7.0.54
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
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Go to the source code of this file.
Classes | |
| class | SCR_AICombatMoveLogicVehicleGunnerBase |
| Base class for combat movement logic executed by turret operator of vehicle. More... | |
| class | SCR_AICombatMoveLogicVehicleGunner_Suppressive |
Functions | |
| override bool | UpdateCombatMoveLogic () |
| bool | MoveFromTargetCondition () |
| decides if we should move backwards from target | |
| bool | MoveFromTargetNewRequestCondition () |
| void | PushRequestMoveFromTarget () |
| void | PushRequestMove () |
| void | ResolveMoveRequestMovePosAndDir (vector targetPos, out vector outMovePos, out SCR_EAICombatMoveDirection outDirection) |
| bool | FFAvoidanceCondition () |
| bool | FFAvoidanceNewRequestCondition () |
| void | PushRequestFFAvoidance () |
| float | GetTargetDistance () |
| vector | ResolveRequestTargetPos () |
| float | ResolveStoppedWaitTime (EAIThreatState threat) |
| bool | MoveToNextPosCondition () |
| override TStringArray | GetVariablesIn () |
Variables | |
| SCR_AICombatMoveLogicVehicleGunnerBase | PORT_BASE_TARGET = "BaseTarget" |
| Combat move logic for Attack Behavior of gunner. It receives BaseTarget. | |
| BaseTarget | m_Target |
| const float | WEAPON_MIN_DIST = 2.0 |
| const float | MIN_ENGAGEMENT_DISTANCE_TO_TARGET_SQ = 60.0 * 60.0 |
| const float | MAX_MOVE_DURATION_TO_TARGET_S = 9 |
| const float | MAX_MOVE_DURATION_TO_TARGET_THREATENED_S = 5 |
| const float | REVERSE_MOVE_DURATION_S = 1.2 |
| EAIThreatState | m_eThreatState |
| float | m_fTargetDist |
| float | m_fWeaponMinDist = WEAPON_MIN_DIST |
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Definition at line 396 of file SCR_AICombatMoveLogic_MovingCommander.c.
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Definition at line 402 of file SCR_AICombatMoveLogic_MovingCommander.c.
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Definition at line 447 of file SCR_AICombatMoveLogic_MovingCommander.c.
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Definition at line 549 of file SCR_AICombatMoveLogic_MovingCommander.c.
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decides if we should move backwards from target
Definition at line 221 of file SCR_AICombatMoveLogic_MovingCommander.c.
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Definition at line 250 of file SCR_AICombatMoveLogic_MovingCommander.c.
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Definition at line 497 of file SCR_AICombatMoveLogic_MovingCommander.c.
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Definition at line 417 of file SCR_AICombatMoveLogic_MovingCommander.c.
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Definition at line 283 of file SCR_AICombatMoveLogic_MovingCommander.c.
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Definition at line 265 of file SCR_AICombatMoveLogic_MovingCommander.c.
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Definition at line 332 of file SCR_AICombatMoveLogic_MovingCommander.c.
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Definition at line 453 of file SCR_AICombatMoveLogic_MovingCommander.c.
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Definition at line 478 of file SCR_AICombatMoveLogic_MovingCommander.c.
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Definition at line 181 of file SCR_AICombatMoveLogic_MovingCommander.c.
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Definition at line 176 of file SCR_AICombatMoveLogic_MovingCommander.c.
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Definition at line 177 of file SCR_AICombatMoveLogic_MovingCommander.c.
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Definition at line 178 of file SCR_AICombatMoveLogic_MovingCommander.c.
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Definition at line 165 of file SCR_AICombatMoveLogic_MovingCommander.c.
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Definition at line 171 of file SCR_AICombatMoveLogic_MovingCommander.c.
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Definition at line 172 of file SCR_AICombatMoveLogic_MovingCommander.c.
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Definition at line 170 of file SCR_AICombatMoveLogic_MovingCommander.c.
| SCR_AICombatMoveLogicVehicleGunnerBase PORT_BASE_TARGET = "BaseTarget" |
Combat move logic for Attack Behavior of gunner. It receives BaseTarget.
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Definition at line 173 of file SCR_AICombatMoveLogic_MovingCommander.c.
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Definition at line 167 of file SCR_AICombatMoveLogic_MovingCommander.c.