99float m_fCoverSearchSectorHalfAngleRad = Math.PI; // (only m_bTryFindCover) Half-angle (in radians) of cover query sector. Pi is full circle, Pi/2 is -90deg...+90deg sector.
100float m_fMoveDuration_s; // Movement duration for movement to non-cover position
101bool m_bUseCoverSearchDirectivity; // If trying to find cover, prefer covers in given direction or not. Affects cover scoring.
102 SCR_EAICombatMoveDirection m_eDirection;// Direction - Where we want to move !!! relative to m_vMovePos
103vector m_vAvoidStraightPathDir; // When not 0,0,0, changes pathfinding to try to flank and avoid the path aligned same direction. Makes sense mostly for m_eDirection = CUSTOM_POS.