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SCR_AIDecoTestIsInVehicle.c
Go to the documentation of this file.
1
class
SCR_AIDecoTestIsInVehicle
:
DecoratorTestScripted
2
{
3
// this tests if Entity is in vehicle (to be added to other tests - for sole node use "DecoIsInVehicle" node)
4
protected
override
bool
TestFunction
(AIAgent agent,
IEntity
controlled)
5
{
6
if
(!controlled)
7
controlled = agent.GetControlledEntity();
8
ChimeraCharacter
character =
ChimeraCharacter
.Cast(controlled);
9
if
(!character)
10
return
false
;
11
return
character.IsInVehicle();
12
}
13
};
ChimeraCharacter
Definition
ChimeraCharacter.c:13
DecoratorTestScripted
Definition
DecoratorTestScripted.c:13
IEntity
Definition
IEntity.c:13
SCR_AIDecoTestIsInVehicle
Definition
SCR_AIDecoTestIsInVehicle.c:2
SCR_AIDecoTestIsInVehicle::TestFunction
override bool TestFunction(AIAgent agent, IEntity controlled)
Definition
SCR_AIDecoTestIsInVehicle.c:4
scripts
Game
AI
ScriptedNodes
Vehicles
SCR_AIDecoTestIsInVehicle.c
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