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Arma Reforger Explorer 1.7.0.54
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
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Go to the source code of this file.
Classes | |
| class | SCR_AIGroupInfoComponentClass |
Functions | |
| override void | EOnInit (IEntity owner) |
| bool | IsGrenadeThrowAllowed (AIAgent soldierAgent) |
| bool | IsIllumFlareAllowed () |
| void | OnIllumFlareUsed () |
| void | OnAgentSelectedGrenade (AIAgent soldierAgent) |
| void | OnPostInit (IEntity owner) |
| Editable Mine. | |
| void | SetGroupControlMode (EGroupControlMode currControlMode) |
| void | RplSetGroupControlMode (EGroupControlMode currControlMode) |
| EGroupControlMode | GetGroupControlMode () |
| ScriptInvoker | GetOnControlModeChanged () |
| override bool | RplLoad (ScriptBitReader reader) |
| void | SetStanceLimit (ECharacterStance stance) |
| ECharacterStance | GetStanceLimit () |
| ECharacterStance | GetAllowedStance (ECharacterStance stance) |
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| SCR_AIGroupInfoComponentClass | NONE = 0 |
| SCR_AIGroupInfoComponentClass | IDLE = 0 |
| Group has no waypoints and does not engage an enemy. | |
| SCR_AIGroupInfoComponentClass | AUTONOMOUS = 0 |
| Group behaves autonomously, e.g. engaging an enemy. | |
| SCR_AIGroupInfoComponentClass | FOLLOWING_WAYPOINT = 0 |
| Group is following a waypoint. | |
| SCR_AIGroupInfoComponentClass | LAST = 0 |
| SCR_AIGroupInfoComponentClass | GRENADE_THROW_TIMEOUT_MS = 4000 |
| const float | ILLUM_FLARE_MIN_TIMEOUT_MS = 25*1000 |
| const float | ILLUM_FLARE_MAX_TIMEOUT_MS = 40*1000 |
| SCR_AIGroupUtilityComponent | m_UtilityComponent |
| ref ScriptInvoker | Event_OnControlModeChanged = new ScriptInvoker() |
| float | m_fTimeGrenadeThrowAllowed_ms |
| float | m_fTimeIllumFlareAllowed_ms |
| AIAgent | m_GrenadeThrowAgent |
| ECharacterStance | m_eStanceLimit = ECharacterStance.STAND |
| upper stance limit set by group leader's stance in ActivityFollow for recruited AIs to copy; | |
| return | true |
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| [in] | stance |
Definition at line 175 of file SCR_AIGroupInfoComponent.c.
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Definition at line 128 of file SCR_AIGroupInfoComponent.c.
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Definition at line 135 of file SCR_AIGroupInfoComponent.c.
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Definition at line 168 of file SCR_AIGroupInfoComponent.c.
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Definition at line 58 of file SCR_AIGroupInfoComponent.c.
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| [in] | soldierAgent |
Definition at line 81 of file SCR_AIGroupInfoComponent.c.
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Definition at line 65 of file SCR_AIGroupInfoComponent.c.
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Definition at line 149 of file SCR_AIGroupInfoComponent.c.
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Definition at line 116 of file SCR_AIGroupInfoComponent.c.
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| [in] | currControlMode |
| currControlMode | This is informative property, does not set the behavior of group to the respective state! |
Definition at line 97 of file SCR_AIGroupInfoComponent.c.
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| [in] | stance |
Definition at line 162 of file SCR_AIGroupInfoComponent.c.
| SCR_AIGroupInfoComponentClass AUTONOMOUS = 0 |
Group behaves autonomously, e.g. engaging an enemy.
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Definition at line 24 of file SCR_AIGroupInfoComponent.c.
| SCR_AIGroupInfoComponentClass FOLLOWING_WAYPOINT = 0 |
Group is following a waypoint.
| SCR_AIGroupInfoComponentClass GRENADE_THROW_TIMEOUT_MS = 4000 |
| IDLE = 0 |
Group has no waypoints and does not engage an enemy.
Definition at line 14 of file EMovementType.c.
| const float ILLUM_FLARE_MAX_TIMEOUT_MS = 40*1000 |
Definition at line 19 of file SCR_AIGroupInfoComponent.c.
| const float ILLUM_FLARE_MIN_TIMEOUT_MS = 25*1000 |
Definition at line 18 of file SCR_AIGroupInfoComponent.c.
| SCR_AIGroupInfoComponentClass LAST = 0 |
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upper stance limit set by group leader's stance in ActivityFollow for recruited AIs to copy;
Definition at line 32 of file SCR_AIGroupInfoComponent.c.
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Definition at line 26 of file SCR_AIGroupInfoComponent.c.
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Definition at line 28 of file SCR_AIGroupInfoComponent.c.
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Definition at line 30 of file SCR_AIGroupInfoComponent.c.
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Definition at line 22 of file SCR_AIGroupInfoComponent.c.
| SCR_AIGroupInfoComponentClass NONE = 0 |
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Definition at line 145 of file SCR_AIGroupInfoComponent.c.