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Arma Reforger Explorer
1.1.0.42
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
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Go to the source code of this file.
Data Structures | |
| class | SCR_AIGroupInfoComponentClass |
Functions | |
| bool | IsGrenadeThrowAllowed (AIAgent soldierAgent) |
| void | OnAgentSelectedGrenade (AIAgent soldierAgent) |
| override protected void | OnPostInit (IEntity owner) |
| Called on PostInit when all components are added. More... | |
| void | SetGroupControlMode (EGroupControlMode currControlMode) |
| protected void | RplSetGroupControlMode (EGroupControlMode currControlMode) |
| EGroupControlMode | GetGroupControlMode () |
| ScriptInvoker | GetOnControlModeChanged () |
| override bool | RplLoad (ScriptBitReader reader) |
Variables | |
| SCR_AIGroupInfoComponentClass | NONE = 0 |
| SCR_AIGroupInfoComponentClass | IDLE = 0 |
| Group has no waypoints and does not engage an enemy. More... | |
| SCR_AIGroupInfoComponentClass | AUTONOMOUS = 0 |
| Group behaves autonomously, e.g. engaging an enemy. More... | |
| SCR_AIGroupInfoComponentClass | FOLLOWING_WAYPOINT = 0 |
| Group is following a waypoint. More... | |
| SCR_AIGroupInfoComponentClass | LAST = 0 |
| SCR_AIGroupInfoComponentClass | m_eGroupControlMode = 0 |
| protected ref ScriptInvoker | Event_OnControlModeChanged = new ScriptInvoker() |
| protected float | m_fTimeGrenadeThrowAllowed_ms |
| protected AIAgent | m_GrenadeThrowAgent |
| return | true |
| EGroupControlMode GetGroupControlMode | ( | ) |
Definition at line 85 of file SCR_AIGroupInfoComponent.c.
| ScriptInvoker GetOnControlModeChanged | ( | ) |
Definition at line 92 of file SCR_AIGroupInfoComponent.c.
| bool IsGrenadeThrowAllowed | ( | AIAgent | soldierAgent | ) |
| void OnAgentSelectedGrenade | ( | AIAgent | soldierAgent | ) |
| [in] | soldierAgent |
Definition at line 38 of file SCR_AIGroupInfoComponent.c.
| override bool RplLoad | ( | ScriptBitReader | reader | ) |
Definition at line 106 of file SCR_AIGroupInfoComponent.c.
| protected void RplSetGroupControlMode | ( | EGroupControlMode | currControlMode | ) |
Definition at line 73 of file SCR_AIGroupInfoComponent.c.
| void SetGroupControlMode | ( | EGroupControlMode | currControlMode | ) |
| [in] | currControlMode |
| currControlMode | This is informative property, does not set the behavior of group to the respective state! |
Definition at line 54 of file SCR_AIGroupInfoComponent.c.
| SCR_AIGroupInfoComponentClass AUTONOMOUS = 0 |
Group behaves autonomously, e.g. engaging an enemy.
| protected ref ScriptInvoker Event_OnControlModeChanged = new ScriptInvoker() |
Definition at line 19 of file SCR_AIGroupInfoComponent.c.
| SCR_AIGroupInfoComponentClass FOLLOWING_WAYPOINT = 0 |
Group is following a waypoint.
| IDLE = 0 |
Group has no waypoints and does not engage an enemy.
Definition at line 14 of file EMovementType.c.
| SCR_AIGroupInfoComponentClass LAST = 0 |
| SCR_AIGroupInfoComponentClass m_eGroupControlMode = 0 |
| protected float m_fTimeGrenadeThrowAllowed_ms |
Definition at line 21 of file SCR_AIGroupInfoComponent.c.
| protected AIAgent m_GrenadeThrowAgent |
Definition at line 22 of file SCR_AIGroupInfoComponent.c.
| SCR_AIGroupInfoComponentClass NONE = 0 |
| return true |
Definition at line 99 of file SCR_AIGroupInfoComponent.c.