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SCR_AIGroupUtilityComponent.c File Reference

Go to the source code of this file.

Classes

class  SCR_AIGroupUtilityComponent

Typedefs

typedef func ScriptInvoker_GroupMoveFailed_Callback
typedef ScriptInvokerBase< ScriptInvoker_GroupMoveFailed_CallbackScriptInvoker_GroupMoveFailed

Enumerations

enum  EAIGroupCombatMode

Functions

void ScriptInvoker_GroupMoveFailed_Callback (int moveResult, IEntity vehicleUsed, bool isWaypointRelated, vector moveLocation)
enum EAIGroupCombatMode ComponentEditorProps (category:"GameScripted/AI", description:"Component for utility AI system for groups")

Variables

 FIRE_AT_WILL = 0
 HOLD_FIRE
 RETURN_FIRE

Typedef Documentation

◆ ScriptInvoker_GroupMoveFailed

◆ ScriptInvoker_GroupMoveFailed_Callback

Enumeration Type Documentation

◆ EAIGroupCombatMode

Definition at line 5 of file SCR_AIGroupUtilityComponent.c.

Function Documentation

◆ ComponentEditorProps()

enum EAIGroupCombatMode ComponentEditorProps ( category:"GameScripted/AI" ,
description:"Component for utility AI system for groups"  )

◆ ScriptInvoker_GroupMoveFailed_Callback()

void ScriptInvoker_GroupMoveFailed_Callback ( int moveResult,
IEntity vehicleUsed,
bool isWaypointRelated,
vector moveLocation )

Variable Documentation

◆ FIRE_AT_WILL

FIRE_AT_WILL = 0

Definition at line 13 of file SCR_AIGroupUtilityComponent.c.

◆ HOLD_FIRE

HOLD_FIRE

Definition at line 14 of file SCR_AIGroupUtilityComponent.c.

◆ RETURN_FIRE

RETURN_FIRE

Definition at line 15 of file SCR_AIGroupUtilityComponent.c.