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SCR_AIIsFriendlyInAim.c
Go to the documentation of this file.
1
class
SCR_AIIsFriendlyInAim
:
DecoratorScripted
2
{
3
protected
PerceptionComponent
m_PerceptionComponent
;
4
#ifdef WORKBENCH
5
protected
ref
Shape
m_FriendlyAimShape;
6
#endif
7
protected
override
bool
TestFunction
(AIAgent owner)
8
{
9
if
(!
m_PerceptionComponent
)
10
return
false
;
11
12
IEntity
friendlyEntInAim =
m_PerceptionComponent
.GetFriendlyInLineOfFire();
13
#ifdef WORKBENCH
14
if
(friendlyEntInAim &&
DiagMenu
.GetBool(
SCR_DebugMenuID
.DEBUGUI_AI_SHOW_FRIENDLY_IN_AIM))
15
m_FriendlyAimShape =
Shape
.CreateSphere(
COLOR_RED
,
ShapeFlags
.NOOUTLINE|
ShapeFlags
.NOZBUFFER|
ShapeFlags
.TRANSP, friendlyEntInAim.
GetOrigin
() +
Vector
(0, 2, 0), 0.1);
16
else
17
m_FriendlyAimShape = null;
18
#endif
19
20
return
friendlyEntInAim != null;
21
}
22
23
override
protected
void
OnInit
(AIAgent owner)
24
{
25
IEntity
ent = owner.GetControlledEntity();
26
27
if
(!ent)
28
NodeError
(
this
, owner,
"SCR_AIIsFriendlyInAim must be used with soldiers"
);
29
30
m_PerceptionComponent
= PerceptionComponent.Cast(ent.
FindComponent
(PerceptionComponent));
31
32
if
(!
m_PerceptionComponent
)
33
NodeError
(
this
, owner,
"Didn't find PerceptionComponent"
);
34
}
35
36
protected
static
override
string
GetOnHoverDescription
()
37
{
38
return
"SCR_AIIsFriendlyInAim: Returns true when we have a friendly unit in aim. Used for checking against friendly fire."
;
39
}
40
};
SCR_DebugMenuID
SCR_DebugMenuID
This enum contains all IDs for DiagMenu entries added in script.
Definition
DebugMenuID.c:4
NodeError
ENodeResult NodeError(Node node, AIAgent owner, string msg)
Error call to be used in scripted BT nodes.
Definition
NodeError.c:3
DecoratorScripted
Definition
DecoratorScripted.c:13
DiagMenu
Diagnostic and developer menu system.
Definition
DiagMenu.c:18
IEntity
Definition
IEntity.c:13
IEntity::FindComponent
proto external Managed FindComponent(typename typeName)
IEntity::GetOrigin
proto external vector GetOrigin()
SCR_AIIsFriendlyInAim
Definition
SCR_AIIsFriendlyInAim.c:2
SCR_AIIsFriendlyInAim::OnInit
void OnInit(AIAgent owner)
Definition
SCR_AIIsFriendlyInAim.c:23
SCR_AIIsFriendlyInAim::m_PerceptionComponent
PerceptionComponent m_PerceptionComponent
Definition
SCR_AIIsFriendlyInAim.c:3
SCR_AIIsFriendlyInAim::GetOnHoverDescription
static override string GetOnHoverDescription()
Definition
SCR_AIIsFriendlyInAim.c:36
SCR_AIIsFriendlyInAim::TestFunction
override bool TestFunction(AIAgent owner)
Definition
SCR_AIIsFriendlyInAim.c:7
Shape
Instance of created debug visualizer.
Definition
Shape.c:14
COLOR_RED
const int COLOR_RED
Definition
constants.c:21
ShapeFlags
ShapeFlags
Definition
ShapeFlags.c:13
Vector
proto native vector Vector(float x, float y, float z)
scripts
Game
AI
ScriptedNodes
Soldier
SCR_AIIsFriendlyInAim.c
Generated by
1.17.0