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SCR_AIIsTargetVisible.c
Go to the documentation of this file.
1
// Script File//------------------------------------------------------------------------------------------------
2
class
SCR_AIIsTargetVisible
:
DecoratorScripted
3
{
4
static
const
string
BASE_TARGET_PORT =
"BaseTargetIn"
;
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SCR_AICombatComponent m_CombatComp;
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//-----------------------------------------------------------------------------------------------------
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protected
override
bool
TestFunction
(AIAgent owner)
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{
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if
(!m_CombatComp)
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{
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IEntity
controlledEntity = owner.GetControlledEntity();
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if
(controlledEntity)
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m_CombatComp = SCR_AICombatComponent.Cast(owner.FindComponent(SCR_AICombatComponent));
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if
(!m_CombatComp)
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return
false
;
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}
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BaseTarget
target;
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GetVariableIn
(BASE_TARGET_PORT,target);
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if
(!target)
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return
false
;
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bool
visible = m_CombatComp.IsTargetVisible(target);
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return
visible;
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}
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//-----------------------------------------------------------------------------------------------------
33
protected
static
override
bool
VisibleInPalette
()
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{
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return
true
;
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}
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//-----------------------------------------------------------------------------------------------------
39
protected
static
override
string
GetOnHoverDescription
()
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{
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return
"IsTargetVisible: Checks if target is visible. The check is performed through Combat Component."
;
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}
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//-----------------------------------------------------------------------------------------------------
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protected
static
ref
TStringArray
s_aVarsIn
= {
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BASE_TARGET_PORT
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};
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protected
override
TStringArray
GetVariablesIn
()
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{
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return
s_aVarsIn
;
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}
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};
BaseTarget
Definition
BaseTarget.c:13
DecoratorScripted
Definition
DecoratorScripted.c:13
IEntity
Definition
IEntity.c:13
Node::GetVariableIn
proto bool GetVariableIn(string name, out void val)
SCR_AIIsTargetVisible
Definition
SCR_AIIsTargetVisible.c:3
SCR_AIIsTargetVisible::VisibleInPalette
static override bool VisibleInPalette()
Definition
SCR_AIIsTargetVisible.c:33
SCR_AIIsTargetVisible::TestFunction
override bool TestFunction(AIAgent owner)
Definition
SCR_AIIsTargetVisible.c:9
SCR_AIIsTargetVisible::s_aVarsIn
static ref TStringArray s_aVarsIn
Definition
SCR_AIIsTargetVisible.c:45
SCR_AIIsTargetVisible::GetVariablesIn
override TStringArray GetVariablesIn()
Definition
SCR_AIIsTargetVisible.c:48
SCR_AIIsTargetVisible::GetOnHoverDescription
static override string GetOnHoverDescription()
Definition
SCR_AIIsTargetVisible.c:39
TStringArray
array< string > TStringArray
Definition
Types.c:385
scripts
Game
AI
ScriptedNodes
Soldier
SCR_AIIsTargetVisible.c
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1.17.0