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SCR_AISendMessageGenerated.c
Go to the documentation of this file.
1
class
SCR_AISendMessageGenerated
:
AITaskScripted
2
{
3
static
const
string
PORT_RECEIVER =
"Receiver"
;
4
5
[
Attribute
(
""
,
UIWidgets
.EditBox)]
6
protected
string
m_sText
;
7
8
//-----------------------------------------------------------------------------------------------------------------------------------------------
9
protected
SCR_AIActivityBase
GetRelatedActivity
(AIAgent owner)
10
{
11
SCR_AIBaseUtilityComponent utilityComp = SCR_AIBaseUtilityComponent.Cast(owner.FindComponent(SCR_AIBaseUtilityComponent));
12
if
(!utilityComp)
13
return
null;
14
15
if
(
SCR_AIGroup
.Cast(owner))
16
return
SCR_AIActivityBase
.Cast(utilityComp.GetExecutedAction());
17
else
18
{
19
SCR_AIBehaviorBase
behavior =
SCR_AIBehaviorBase
.Cast(utilityComp.GetExecutedAction());
20
if
(behavior)
21
return
SCR_AIActivityBase
.Cast(behavior.GetRelatedGroupActivity());
22
else
23
return
null;
24
}
25
26
return
null;
27
}
28
29
//-----------------------------------------------------------------------------------------------------------------------------------------------
30
protected
AIWaypoint
GetRelatedWaypoint
(AIAgent owner)
31
{
32
AIGroup group = AIGroup.Cast(owner);
33
if
(!group)
34
return
null;
35
return
group.GetCurrentWaypoint();
36
}
37
38
//-----------------------------------------------------------------------------------------------------------------------------------------------
39
protected
bool
SendMessage
(AIAgent owner, AIAgent receiver,
SCR_AIMessageBase
msg)
40
{
41
AICommunicationComponent comms = owner.GetCommunicationComponent();
42
if
(!comms || !receiver)
43
return
false
;
44
45
#ifdef AI_DEBUG
46
InitDebugData
(msg.m_sSentFromBt);
47
#endif
48
49
return
comms.RequestBroadcast(msg, receiver);
50
}
51
52
//-----------------------------------------------------------------------------------------------------------------------------------------------
53
protected
bool
SendMessage
(AIAgent owner, AIAgent receiver,
SCR_AIOrderBase
msg)
54
{
55
AICommunicationComponent comms = owner.GetCommunicationComponent();
56
if
(!comms || !receiver)
57
return
false
;
58
59
#ifdef AI_DEBUG
60
InitDebugData
(msg.m_sSentFromBt);
61
#endif
62
63
return
comms.RequestBroadcast(msg, receiver);
64
}
65
66
//-----------------------------------------------------------------------------------------------------------------------------------------------
67
protected
void
InitDebugData
(out
string
outSentFromBt)
68
{
69
string
parentTreeName;
70
GetParentTreeName
(parentTreeName);
71
outSentFromBt =
string
.Format(
"%1, node: %2 %3"
, parentTreeName,
GetNodeID
(), this.
Type
());
72
}
73
74
//-----------------------------------------------------------------------------------------------------------------------------------------------
75
protected
AIAgent
GetReceiverAgent
(AIAgent owner)
76
{
77
AIAgent receiver;
78
if
(!
GetVariableIn
(PORT_RECEIVER, receiver))
79
receiver = owner;
80
81
return
receiver;
82
}
83
84
//-----------------------------------------------------------------------------------------------------------------------------------------------
85
static
override
bool
VisibleInPalette
() {
return
false
; }
86
}
SCR_AIActivityBase
void SCR_AIActivityBase(SCR_AIGroupUtilityComponent utility, AIWaypoint relatedWaypoint)
Definition
SCR_AIActivity.c:44
SCR_AIBehaviorBase
void SCR_AIBehaviorBase(SCR_AIUtilityComponent utility, SCR_AIActivityBase groupActivity)
Definition
SCR_AIBehavior.c:23
Type
int Type
Definition
ScriptCamera.c:17
AITaskScripted
Definition
AITaskScripted.c:13
Node::GetVariableIn
proto bool GetVariableIn(string name, out void val)
Node::GetParentTreeName
proto void GetParentTreeName(out string val)
Node::GetNodeID
proto external int GetNodeID()
SCR_AIGroup
Definition
SCR_AIGroup.c:75
SCR_AIMessageBase
Definition
SCR_AIMessage.c:50
SCR_AIOrderBase
Definition
SCR_AIOrder.c:15
SCR_AISendMessageGenerated
Definition
SCR_AISendMessageGenerated.c:2
SCR_AISendMessageGenerated::GetRelatedActivity
SCR_AIActivityBase GetRelatedActivity(AIAgent owner)
Definition
SCR_AISendMessageGenerated.c:9
SCR_AISendMessageGenerated::SendMessage
bool SendMessage(AIAgent owner, AIAgent receiver, SCR_AIMessageBase msg)
Definition
SCR_AISendMessageGenerated.c:39
SCR_AISendMessageGenerated::m_sText
string m_sText
Definition
SCR_AISendMessageGenerated.c:6
SCR_AISendMessageGenerated::VisibleInPalette
static override bool VisibleInPalette()
Definition
SCR_AISendMessageGenerated.c:85
SCR_AISendMessageGenerated::GetReceiverAgent
AIAgent GetReceiverAgent(AIAgent owner)
Definition
SCR_AISendMessageGenerated.c:75
SCR_AISendMessageGenerated::GetRelatedWaypoint
AIWaypoint GetRelatedWaypoint(AIAgent owner)
Definition
SCR_AISendMessageGenerated.c:30
SCR_AISendMessageGenerated::SendMessage
bool SendMessage(AIAgent owner, AIAgent receiver, SCR_AIOrderBase msg)
Definition
SCR_AISendMessageGenerated.c:53
SCR_AISendMessageGenerated::InitDebugData
void InitDebugData(out string outSentFromBt)
Definition
SCR_AISendMessageGenerated.c:67
UIWidgets
Definition
attributes.c:40
Attribute
SCR_FieldOfViewSettings Attribute
Definition
SendGoalMessage.c:170
scripts
Game
AI
ScriptGenerator
SCR_AISendMessageGenerated.c
Generated by
1.17.0