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SCR_AISetCombatMoveState.c
Go to the documentation of this file.
1
class
SCR_AISetCombatMoveState
:
AITaskScripted
2
{
3
// Inputs
4
protected
static
const
string
PORT_IN_COVER
=
"InCover"
;
5
protected
static
const
string
PORT_EXPOSED_IN_COVER
=
"ExposedInCover"
;
6
protected
static
const
string
PORT_AIM_AT_TARGET
=
"AimAtTarget"
;
7
8
protected
SCR_AICombatMoveState
m_State
;
9
10
// Return value
11
[
Attribute
(
ENodeResult
.SUCCESS.ToString(),
UIWidgets
.ComboBox, enums: ParamEnumArray.FromEnum(
ENodeResult
))]
12
protected
ENodeResult
m_eReturnValue
;
13
14
// Request state
15
[
Attribute
()]
16
protected
bool
m_bSetRequestState
;
17
[
Attribute
(
"0"
,
UIWidgets
.ComboBox,
""
, enums: ParamEnumArray.FromEnum(
SCR_EAICombatMoveRequestState
))]
18
protected
SCR_EAICombatMoveRequestState
m_eRequestStateValue
;
19
20
// Fail reason
21
[
Attribute
()]
22
protected
bool
m_bSetRequestFailReason
;
23
[
Attribute
(
"0"
,
UIWidgets
.ComboBox, enums: ParamEnumArray.FromEnum(SCR_EAICombatMoveRequestFailReason))]
24
protected
SCR_EAICombatMoveRequestFailReason
m_eRequestFailReason
;
25
26
// In cover
27
[
Attribute
()]
28
protected
bool
m_bSetInCover
;
29
[
Attribute
()]
30
protected
bool
m_bInCoverValue
;
31
32
// Exposed in cover
33
[
Attribute
()]
34
protected
bool
m_bSetExposedInCover
;
35
[
Attribute
()]
36
protected
bool
m_bExposedInCoverValue
;
37
38
// Fire when moving
39
[
Attribute
()]
40
protected
bool
m_bSetAimAtTarget
;
41
42
// Timers
43
[
Attribute
()]
44
protected
bool
m_bResetTimer
;
45
46
// Cover lock
47
[
Attribute
()]
48
protected
bool
m_bReleaseCoverLock
;
49
50
//--------------------------------------------------------------------------------------------
51
override
void
OnInit
(AIAgent owner)
52
{
53
SCR_AIUtilityComponent utilityComp = SCR_AIUtilityComponent.Cast(owner.FindComponent(SCR_AIUtilityComponent));
54
if
(utilityComp)
55
m_State
= utilityComp.m_CombatMoveState;
56
}
57
58
//--------------------------------------------------------------------------------------------
59
override
ENodeResult
EOnTaskSimulate
(AIAgent owner,
float
dt)
60
{
61
if
(!
m_State
)
62
return
ENodeResult
.FAIL;
63
64
if
(
m_bSetInCover
)
65
{
66
if
(!
GetVariableIn
(
PORT_IN_COVER
,
m_State
.m_bInCover))
67
m_State
.m_bInCover =
m_bInCoverValue
;
68
}
69
70
if
(
m_bSetExposedInCover
)
71
{
72
if
(!
GetVariableIn
(
PORT_EXPOSED_IN_COVER
,
m_State
.m_bExposedInCover))
73
m_State
.m_bExposedInCover =
m_bExposedInCoverValue
;
74
}
75
76
if
(
m_bSetAimAtTarget
)
77
{
78
GetVariableIn
(
PORT_AIM_AT_TARGET
,
m_State
.m_bAimAtTarget);
79
}
80
81
if
(
m_bReleaseCoverLock
)
82
{
83
m_State
.ReleaseCover();
84
}
85
86
return
m_eReturnValue
;
87
}
88
89
90
91
//--------------------------------------------------------------------------------------------
92
static
override
bool
VisibleInPalette
() {
return
true
; }
93
94
override
string
GetNodeMiddleText
()
95
{
96
array<string> strings = {
97
"m_bSetRequestState"
,
98
"m_bSetRequestFailReason"
,
99
"m_bSetInCover"
,
100
"m_bSetExposedInCover"
,
101
"m_bResetTimer"
,
102
"m_bReleaseCoverLock"
103
};
104
array<bool> values = {
105
m_bSetRequestState
,
106
m_bSetRequestFailReason
,
107
m_bSetInCover
,
108
m_bSetExposedInCover
,
109
m_bResetTimer
,
110
m_bReleaseCoverLock
111
};
112
113
string
str;
114
int
nLinesAdded = 1;
115
str = str +
string
.Format(
"Node Result: %1"
,
typename
.EnumToString(
ENodeResult
,
m_eReturnValue
));
116
for
(
int
i = 0; i < strings.Count(); i++)
117
{
118
if
(values[i])
119
{
120
if
(nLinesAdded > 0)
121
str = str +
"\n"
;
122
str = str +
string
.Format(
"%1: %2"
, strings[i], values[i]);
123
124
string
varName, varValue;
125
if
(i == 0)
// m_bSetRequestState
126
{
127
varName =
"m_eRequestStateValue"
;
128
varValue =
typename
.EnumToString(
SCR_EAICombatMoveRequestState
,
m_eRequestStateValue
);
129
}
130
else
if
(i == 1)
// m_bSetRequestFailReason
131
{
132
varName =
"m_eRequestFailReason"
;
133
varValue =
typename
.EnumToString(SCR_EAICombatMoveRequestFailReason,
m_eRequestFailReason
);
134
}
135
else
if
(i == 2)
// m_bSetInCover
136
{
137
varName =
"m_bInCoverValue"
;
138
varValue =
m_bInCoverValue
.ToString();
139
}
140
else
if
(i == 3)
// m_bSetExposedInCover
141
{
142
varName =
"m_bExposedInCoverValue"
;
143
varValue =
m_bExposedInCoverValue
.ToString();
144
}
145
146
if
(!varName.IsEmpty() && !varValue.IsEmpty())
147
str = str +
string
.Format(
"\n%1: %2"
, varName, varValue);
148
149
nLinesAdded++;
150
}
151
}
152
return
str;
153
}
154
155
protected
static
ref
TStringArray
s_aVarsIn
= {
156
PORT_IN_COVER
,
157
PORT_EXPOSED_IN_COVER
,
158
PORT_AIM_AT_TARGET
159
};
160
override
TStringArray
GetVariablesIn
() {
return
s_aVarsIn
; }
161
}
SCR_EAICombatMoveRequestState
SCR_EAICombatMoveRequestState
Definition
SCR_AICombatMoveState.c:2
AITaskScripted
Definition
AITaskScripted.c:13
Node::GetVariableIn
proto bool GetVariableIn(string name, out void val)
SCR_AISetCombatMoveState
Definition
SCR_AISetCombatMoveState.c:2
SCR_AISetCombatMoveState::m_bSetInCover
bool m_bSetInCover
Definition
SCR_AISetCombatMoveState.c:28
SCR_AISetCombatMoveState::m_bExposedInCoverValue
bool m_bExposedInCoverValue
Definition
SCR_AISetCombatMoveState.c:36
SCR_AISetCombatMoveState::m_eReturnValue
ENodeResult m_eReturnValue
Definition
SCR_AISetCombatMoveState.c:12
SCR_AISetCombatMoveState::m_bReleaseCoverLock
bool m_bReleaseCoverLock
Definition
SCR_AISetCombatMoveState.c:48
SCR_AISetCombatMoveState::VisibleInPalette
static override bool VisibleInPalette()
Definition
SCR_AISetCombatMoveState.c:92
SCR_AISetCombatMoveState::m_eRequestStateValue
SCR_EAICombatMoveRequestState m_eRequestStateValue
Definition
SCR_AISetCombatMoveState.c:18
SCR_AISetCombatMoveState::OnInit
override void OnInit(AIAgent owner)
Definition
SCR_AISetCombatMoveState.c:51
SCR_AISetCombatMoveState::GetVariablesIn
override TStringArray GetVariablesIn()
Definition
SCR_AISetCombatMoveState.c:160
SCR_AISetCombatMoveState::PORT_EXPOSED_IN_COVER
static const string PORT_EXPOSED_IN_COVER
Definition
SCR_AISetCombatMoveState.c:5
SCR_AISetCombatMoveState::m_bSetAimAtTarget
bool m_bSetAimAtTarget
Definition
SCR_AISetCombatMoveState.c:40
SCR_AISetCombatMoveState::m_State
SCR_AICombatMoveState m_State
Definition
SCR_AISetCombatMoveState.c:8
SCR_AISetCombatMoveState::s_aVarsIn
static ref TStringArray s_aVarsIn
Definition
SCR_AISetCombatMoveState.c:155
SCR_AISetCombatMoveState::m_bSetExposedInCover
bool m_bSetExposedInCover
Definition
SCR_AISetCombatMoveState.c:34
SCR_AISetCombatMoveState::m_bSetRequestState
bool m_bSetRequestState
Definition
SCR_AISetCombatMoveState.c:16
SCR_AISetCombatMoveState::m_bInCoverValue
bool m_bInCoverValue
Definition
SCR_AISetCombatMoveState.c:30
SCR_AISetCombatMoveState::PORT_IN_COVER
static const string PORT_IN_COVER
Definition
SCR_AISetCombatMoveState.c:4
SCR_AISetCombatMoveState::m_bSetRequestFailReason
bool m_bSetRequestFailReason
Definition
SCR_AISetCombatMoveState.c:22
SCR_AISetCombatMoveState::PORT_AIM_AT_TARGET
static const string PORT_AIM_AT_TARGET
Definition
SCR_AISetCombatMoveState.c:6
SCR_AISetCombatMoveState::EOnTaskSimulate
override ENodeResult EOnTaskSimulate(AIAgent owner, float dt)
Definition
SCR_AISetCombatMoveState.c:59
SCR_AISetCombatMoveState::m_eRequestFailReason
SCR_EAICombatMoveRequestFailReason m_eRequestFailReason
Definition
SCR_AISetCombatMoveState.c:24
SCR_AISetCombatMoveState::m_bResetTimer
bool m_bResetTimer
Definition
SCR_AISetCombatMoveState.c:44
SCR_AISetCombatMoveState::GetNodeMiddleText
override string GetNodeMiddleText()
Definition
SCR_AISetCombatMoveState.c:94
UIWidgets
Definition
attributes.c:40
ENodeResult
ENodeResult
Definition
ENodeResult.c:13
Attribute
SCR_FieldOfViewSettings Attribute
Definition
SendGoalMessage.c:170
TStringArray
array< string > TStringArray
Definition
Types.c:385
scripts
Game
AI
Movement
SCR_AISetCombatMoveState.c
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