Arma Reforger Explorer 1.7.0.54
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
Loading...
Searching...
No Matches
SCR_AIUtils.c File Reference

Go to the source code of this file.

Classes

class  SCR_AINodePortsHelpers
class  SCR_AIStanceHandling
class  SCR_AICompartmentHandling
class  SCR_AIWeaponHandling
class  SCR_AISmartActionHandling
class  SCR_AIWorldHandling
class  SCR_AIUtils

Functions

class SCR_AIStanceHandling FindComponentsInAllChildren (typename typeName, IEntity parent, bool findFirst, int depth, int maxDepth, notnull inout array< Managed > outComponents)
class SCR_AICompartmentHandling TurnOnVehicleHazardLights (IEntity vehicle)
class SCR_AIWeaponHandling IsConscious (IEntity entity)
class SCR_AISmartActionHandling SendDismountMessage (notnull AIAgent agent, notnull IEntity vehicleEntity, int soldierId, SCR_AIActivityBase relatedActivity, notnull AICommunicationComponent myComms, string sendFrom=string.Empty)
class SCR_AIWorldHandling GetEntityPerceivedFaction (notnull IEntity entity)
 Returns GetPerceivedFaction from PerceivableComponent - the faction which we should use in all AI scripts.

Variables

class SCR_AINodePortsHelpers s_AIRandomGenerator = new RandomGenerator

Function Documentation

◆ FindComponentsInAllChildren()

class SCR_AIStanceHandling FindComponentsInAllChildren ( typename typeName ,
IEntity parent,
bool findFirst,
int depth,
int maxDepth,
notnull inout array< Managed > outComponents )

Definition at line 1 of file SCR_AIUtils.c.

◆ GetEntityPerceivedFaction()

class SCR_AIWorldHandling GetEntityPerceivedFaction ( notnull IEntity entity)

Returns GetPerceivedFaction from PerceivableComponent - the faction which we should use in all AI scripts.

Definition at line 587 of file SCR_AIUtils.c.

◆ IsConscious()

class SCR_AIWeaponHandling IsConscious ( IEntity entity)

Definition at line 280 of file SCR_AIUtils.c.

◆ SendDismountMessage()

class SCR_AISmartActionHandling SendDismountMessage ( notnull AIAgent agent,
notnull IEntity vehicleEntity,
int soldierId,
SCR_AIActivityBase relatedActivity,
notnull AICommunicationComponent myComms,
string sendFrom = string.Empty )

Definition at line 485 of file SCR_AIUtils.c.

◆ TurnOnVehicleHazardLights()

class SCR_AICompartmentHandling TurnOnVehicleHazardLights ( IEntity vehicle)

Definition at line 1 of file SCR_AIUtils.c.

Variable Documentation

◆ s_AIRandomGenerator

class SCR_AINodePortsHelpers s_AIRandomGenerator = new RandomGenerator