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SCR_AddTarget.c
Go to the documentation of this file.
1
//------------------------------------------------------------------------------------------------
2
3
class
SCR_AddTarget :
ScriptedUserAction
4
{
5
private
SCR_FiringRangeController
m_LineController;
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private
SCR_FiringRangeManager
m_FiringRangeManager;
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//------------------------------------------------------------------------------------------------
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override
void
Init
(
IEntity
pOwnerEntity,
GenericComponent
pManagerComponent)
10
{
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m_LineController =
SCR_FiringRangeController
.Cast(pOwnerEntity);
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m_FiringRangeManager =
SCR_FiringRangeManager
.Cast(pOwnerEntity.
GetParent
());
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}
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//------------------------------------------------------------------------------------------------
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override
void
PerformAction
(
IEntity
pOwnerEntity,
IEntity
pUserEntity)
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{
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// Find local player controller
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PlayerController playerController =
GetGame
().GetPlayerController();
20
if
(!playerController)
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return
;
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// Find firing range network entity to send RPC to server
24
SCR_FiringRangeNetworkEntity
firingRangeNetworkEntity =
SCR_FiringRangeNetworkEntity
.
GetInstance
();
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if
(!firingRangeNetworkEntity)
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return
;
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// Select targets distance
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firingRangeNetworkEntity.
AddTarget
(pOwnerEntity,
true
);
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}
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//------------------------------------------------------------------------------------------------
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override
bool
CanBeShownScript(
IEntity
user)
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{
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// Check if the firing line is currently assigned to any player. If so, other players can't interact with this firing range controller.
36
if
(m_FiringRangeManager)
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return
m_LineController.GetFiringLineOwnerId() == m_LineController.NO_TARGET_OWNER;
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return
false
;
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}
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//------------------------------------------------------------------------------------------------
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override
bool
CanBePerformedScript(
IEntity
user)
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{
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return
true
;
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}
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//------------------------------------------------------------------------------------------------
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override
bool
GetActionNameScript(out
string
outName)
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{
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outName = (
"#AR-FiringRange_ActionAddTarget-UC"
);
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return
true
;
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}
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//------------------------------------------------------------------------------------------------
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override
bool
HasLocalEffectOnlyScript
()
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{
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return
true
;
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}
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//------------------------------------------------------------------------------------------------
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void
SCR_AddTarget()
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{
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}
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//------------------------------------------------------------------------------------------------
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void
~SCR_AddTarget()
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{
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}
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};
Init
override void Init()
Definition
CharacterCameraHandlerComponent.c:40
GetGame
ArmaReforgerScripted GetGame()
Definition
game.c:1398
HasLocalEffectOnlyScript
override bool HasLocalEffectOnlyScript()
Definition
SCR_LoiterUserAction.c:117
GenericComponent
Definition
GenericComponent.c:13
IEntity
Definition
IEntity.c:13
IEntity::GetParent
proto external IEntity GetParent()
SCR_FiringRangeController
Definition
SCR_FiringRangeController.c:10
SCR_FiringRangeManager
Definition
SCR_FiringRangeManager.c:8
SCR_FiringRangeNetworkEntity
Definition
SCR_FiringRangeNetworkEntity.c:8
SCR_FiringRangeNetworkEntity::AddTarget
void AddTarget(notnull IEntity pOwnerEntity, bool increase)
Definition
SCR_FiringRangeNetworkEntity.c:65
SCR_FiringRangeNetworkEntity::GetInstance
static SCR_FiringRangeNetworkEntity GetInstance()
Definition
SCR_FiringRangeNetworkEntity.c:13
ScriptedUserAction
Definition
ScriptedUserAction.c:13
PerformAction
@ PerformAction
Definition
EUserActionEvent.c:15
scripts
Game
UserActions
FiringRange
SCR_AddTarget.c
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