Arma Reforger Explorer 1.7.0.54
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
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SCR_AddTarget.c
Go to the documentation of this file.
1//------------------------------------------------------------------------------------------------
2
3class SCR_AddTarget : ScriptedUserAction
4{
5 private SCR_FiringRangeController m_LineController;
6 private SCR_FiringRangeManager m_FiringRangeManager;
7
8 //------------------------------------------------------------------------------------------------
9 override void Init(IEntity pOwnerEntity, GenericComponent pManagerComponent)
10 {
11 m_LineController = SCR_FiringRangeController.Cast(pOwnerEntity);
12 m_FiringRangeManager = SCR_FiringRangeManager.Cast(pOwnerEntity.GetParent());
13 }
14
15 //------------------------------------------------------------------------------------------------
16 override void PerformAction(IEntity pOwnerEntity, IEntity pUserEntity)
17 {
18 // Find local player controller
19 PlayerController playerController = GetGame().GetPlayerController();
20 if (!playerController)
21 return;
22
23 // Find firing range network entity to send RPC to server
25 if (!firingRangeNetworkEntity)
26 return;
27
28 // Select targets distance
29 firingRangeNetworkEntity.AddTarget(pOwnerEntity, true);
30 }
31
32 //------------------------------------------------------------------------------------------------
33 override bool CanBeShownScript(IEntity user)
34 {
35 // Check if the firing line is currently assigned to any player. If so, other players can't interact with this firing range controller.
36 if (m_FiringRangeManager)
37 return m_LineController.GetFiringLineOwnerId() == m_LineController.NO_TARGET_OWNER;
38
39 return false;
40 }
41
42 //------------------------------------------------------------------------------------------------
43 override bool CanBePerformedScript(IEntity user)
44 {
45 return true;
46 }
47
48 //------------------------------------------------------------------------------------------------
49 override bool GetActionNameScript(out string outName)
50 {
51 outName = ("#AR-FiringRange_ActionAddTarget-UC");
52 return true;
53 }
54
55 //------------------------------------------------------------------------------------------------
56 override bool HasLocalEffectOnlyScript()
57 {
58 return true;
59 }
60 //------------------------------------------------------------------------------------------------
61 void SCR_AddTarget()
62 {
63 }
64
65 //------------------------------------------------------------------------------------------------
66 void ~SCR_AddTarget()
67 {
68 }
69
70};
override void Init()
ArmaReforgerScripted GetGame()
Definition game.c:1398
override bool HasLocalEffectOnlyScript()
proto external IEntity GetParent()
void AddTarget(notnull IEntity pOwnerEntity, bool increase)
static SCR_FiringRangeNetworkEntity GetInstance()
@ PerformAction