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Arma Reforger Explorer 1.7.0.54
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
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Go to the source code of this file.
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| enum | EGameFlags { Metabolism = 1 , SpawnVehicles = 2 , SpawnAI = 4 , Last = 4 } |
| GameMode Game Flags represented by bit mask. More... | |
| enum EGameFlags |
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You should normally register to GetOnObtainedGameFlagsInvoker() but this is available for cases where registration is not possible.
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Convert KickCauseCode into proper kick reason variables
| [in] | kickCode | Kick code to convert |
| [out] | groupInt | |
| [out] | reasonInt | |
| [out] | group | |
| [out] | reason |
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Important for menu manager to work. Specify presets in ChimeraMenuPreset enum and add them in chimeraMenus.conf configuration file.
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Spawn entity or potential entity variant
| [in] | prefab | Entity prefab to spawn |
| [in] | randomizeEditableVariant | If true and the entity has the SCR_EditableEntityComponent, then it will try and get a random variant if it has any assigned (More performance heavy) |
| [in] | world | |
| [in] | params | Entity spawn params |
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| enum EGameFlags CONFIG_CORES_PATH = "Configs/Core/" |
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