Arma Reforger Explorer  1.1.0.42
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SCR_EditableEntityComponent Class Reference
Inheritance diagram for SCR_EditableEntityComponent:

Detailed Description

Component defining editable entity.

  • Any entity with this component is exposed in the editor (SCR_EditorManagerCore).
  • Editable entities are tracked locally in a list managed by SCR_EditableEntityCore.
  • Editable entity, unless it has a flag EEditableEntityFlag.LOCAL, must also have a RplComponent attached.
  • Despite the name, not every entity with this component is actually editable - those with EEditableEntityFlag.NON_INTERACTIVE are not.

Implementation Notes

  • Keep memory footprint of component instance (i.e., the size of variables) to minimum. The component can axist on thousands of entities per world.
  • Do not reference editor (e.g., SCR_EditorManagerEntity, SCR_EditorModeEntity, or SCR_BaseEditorComponent) from here!
  • Editable entities are independent on the editor. Each player has their own editor, so there is no single editor to point to anyway.
Examples
C:/tmp/scripts_Arma_Reforger_v1.1.0.42/scripts/Game/Editor/Containers/EditableEntityFilters/SCR_RenderedEditableEntityFilter.c.

Definition at line 13 of file SCR_EditableEntityComponent.c.


The documentation for this class was generated from the following file: