Component defining editable entity.
- Any entity with this component is exposed in the editor (SCR_EditorManagerCore).
- Editable entities are tracked locally in a list managed by SCR_EditableEntityCore.
- Editable entity, unless it has a flag EEditableEntityFlag.LOCAL, must also have a RplComponent attached.
- Despite the name, not every entity with this component is actually editable - those with EEditableEntityFlag.NON_INTERACTIVE are not.
Implementation Notes
- Keep memory footprint of component instance (i.e., the size of variables) to minimum. The component can axist on thousands of entities per world.
- Do not reference editor (e.g., SCR_EditorManagerEntity, SCR_EditorModeEntity, or SCR_BaseEditorComponent) from here!
- Editable entities are independent on the editor. Each player has their own editor, so there is no single editor to point to anyway.
- Examples
- C:/tmp/scripts_Arma_Reforger_v1.1.0.42/scripts/Game/Editor/Containers/EditableEntityFilters/SCR_RenderedEditableEntityFilter.c.
Definition at line 13 of file SCR_EditableEntityComponent.c.
The documentation for this class was generated from the following file: