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Arma Reforger Explorer 1.7.0.54
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
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Go to the source code of this file.
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| class | SCR_AdditionalGameModeSettingsComponentClass |
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Definition at line 271 of file SCR_AdditionalGameModeSettingsComponent.c.
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Definition at line 175 of file SCR_AdditionalGameModeSettingsComponent.c.
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Definition at line 138 of file SCR_AdditionalGameModeSettingsComponent.c.
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Definition at line 73 of file SCR_AdditionalGameModeSettingsComponent.c.
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Gets nametag controller filter invoker
Definition at line 120 of file SCR_AdditionalGameModeSettingsComponent.c.
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Gets nametag relation filter invoker
Definition at line 101 of file SCR_AdditionalGameModeSettingsComponent.c.
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Definition at line 67 of file SCR_AdditionalGameModeSettingsComponent.c.
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Checks for given controller filter
| [in] | filter | The filter that it checks for |
Definition at line 168 of file SCR_AdditionalGameModeSettingsComponent.c.
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Checks for given relation filter
| [in] | filter | The filter that it checks for |
Definition at line 131 of file SCR_AdditionalGameModeSettingsComponent.c.
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State of the scenario setting that dictates if game should add an additional offset to the position of the artillery command issued by the player
Definition at line 204 of file SCR_AdditionalGameModeSettingsComponent.c.
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Definition at line 264 of file SCR_AdditionalGameModeSettingsComponent.c.
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Definition at line 234 of file SCR_AdditionalGameModeSettingsComponent.c.
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Checks if vehicle salvage is enabled
Definition at line 302 of file SCR_AdditionalGameModeSettingsComponent.c.
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Definition at line 82 of file SCR_AdditionalGameModeSettingsComponent.c.
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On Updated function for controller filters.
Definition at line 111 of file SCR_AdditionalGameModeSettingsComponent.c.
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On Updated function for relation filters.
Definition at line 92 of file SCR_AdditionalGameModeSettingsComponent.c.
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Definition at line 340 of file SCR_AdditionalGameModeSettingsComponent.c.
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| [in] | src | |
| [in] | ent | |
| [in] | parent |
Definition at line 356 of file SCR_AdditionalGameModeSettingsComponent.c.
Set if players are allowed to refund entities or not. Note currently only vehicles can be refunded. (Server only)
| [in] | allowRefunding | Set if vehicles are allowed to be refunded |
| [in] | playerID | Optional, will send a notification when a player (GM) changes this setting. No notifications are send if playerID is -1 |
Definition at line 243 of file SCR_AdditionalGameModeSettingsComponent.c.
Sets team kill punishment is enabled or disabled and notifies players if playerID is provided. (Server only)
| [in] | enablePunishment | Enable punishment setting for team kills, toggles team kill punishment on or off for all players |
| [in] | playerID | Player ID is an optional parameter representing the ID of the GM changing the setting. Will send notification if changed |
Definition at line 213 of file SCR_AdditionalGameModeSettingsComponent.c.
Enables or disables vehicle salvage
| enableSetting | Saves the setting's state |
| playerID | The ID of the player |
Definition at line 311 of file SCR_AdditionalGameModeSettingsComponent.c.
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Sets controller filter & handles replication
| [in] | filters | Controller filters to set |
| [in] | playerId | The ID of the player |
Definition at line 184 of file SCR_AdditionalGameModeSettingsComponent.c.
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Sets relation filter & handles replication
| [in] | filters | Relation filters to set |
| [in] | playerId | The ID of the player |
Definition at line 147 of file SCR_AdditionalGameModeSettingsComponent.c.
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| [in] | disabled | set to true will disable night grain effect for the host and all clients |
Definition at line 332 of file SCR_AdditionalGameModeSettingsComponent.c.
Set if game should show ui elements that provide projectile ballistic data.
| [in] | shouldShow | Set if such ui elements should be visible |
| [in] | playerID | Optional, will send a notification when a player (GM) changes this setting. No notifications are send if playerID is -1 |
Definition at line 280 of file SCR_AdditionalGameModeSettingsComponent.c.
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Definition at line 47 of file SCR_AdditionalGameModeSettingsComponent.c.
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Definition at line 29 of file SCR_AdditionalGameModeSettingsComponent.c.
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Definition at line 50 of file SCR_AdditionalGameModeSettingsComponent.c.
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Definition at line 26 of file SCR_AdditionalGameModeSettingsComponent.c.
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Definition at line 38 of file SCR_AdditionalGameModeSettingsComponent.c.
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Definition at line 35 of file SCR_AdditionalGameModeSettingsComponent.c.
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Definition at line 44 of file SCR_AdditionalGameModeSettingsComponent.c.
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Definition at line 41 of file SCR_AdditionalGameModeSettingsComponent.c.
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Definition at line 56 of file SCR_AdditionalGameModeSettingsComponent.c.
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Definition at line 53 of file SCR_AdditionalGameModeSettingsComponent.c.
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Definition at line 52 of file SCR_AdditionalGameModeSettingsComponent.c.
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Definition at line 32 of file SCR_AdditionalGameModeSettingsComponent.c.
| SCR_AdditionalGameModeSettingsComponentClass s_Instance = 1 << 1 |
| SCR_AdditionalGameModeSettingsComponentClass SHOW_AI = 1 << 1 |
Show nametags of AI.
| SCR_AdditionalGameModeSettingsComponentClass SHOW_CIVILIAN_ALLIES = 1 << 3 |
show nametags of non-military allies of a different faction
| SCR_AdditionalGameModeSettingsComponentClass SHOW_GROUP_MEMBERS = 1 << 4 |
Show nametags of members of own group.
| SCR_AdditionalGameModeSettingsComponentClass SHOW_HOSTILE = 1 << 0 |
Show nametags of hostile entities.
| SCR_AdditionalGameModeSettingsComponentClass SHOW_MILITARY_ALLIES = 1 << 2 |
show nametags of military allies of a different faction
| SCR_AdditionalGameModeSettingsComponentClass SHOW_PLAYERS = 1 << 0 |
Show nametags of players.
| SCR_AdditionalGameModeSettingsComponentClass SHOW_SAME_FACTION = 1 << 1 |
Show nametags of members of own faction.