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Arma Reforger Explorer 1.7.0.54
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
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Go to the source code of this file.
Classes | |
| class | SCR_AnimatedBeltComponentClass |
Functions | |
| override void | OnAddedToParent (IEntity child, IEntity parent) |
| Establish listeners to gunners entering this turret only after the magazine was attached to the turret. | |
| void | OnCompartmentEntered (IEntity vehicle, BaseCompartmentManagerComponent mgr, IEntity occupant, int managerId, int slotID) |
| establish listener to gunner firing to move the belt | |
| void | OnProjectileShot (int playerID, BaseWeaponComponent weapon, IEntity entity) |
| Start the UV shifting. | |
| void | Update (float timeSlice) |
| Smoothly move the belt by exactly one bullet. | |
| void | OnCompartmentLeft (IEntity vehicle, BaseCompartmentManagerComponent mgr, IEntity occupant, int managerId, int slotID) |
| remove listeners to gunner when they leave and disconnect system | |
| override void | OnDelete (IEntity owner) |
| removing all established invokers | |
| void | DisconnectSystem () |
| void | SetBeltSystemIdx (int index) |
| int | GetBeltSystemIdx () |
| void | RemoveTurretInvokers (IEntity owner) |
| void | RemoveCharacterInvokers (IEntity owner) |
Variables | |
| SCR_AnimatedBeltComponentClass | s_system |
| float | m_fBeltProgress |
| float | m_fBeltTarget |
| float | m_fBeltStartPoint |
| int | m_iBeltSystemIdx = -1 |
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Definition at line 111 of file SCR_AnimatedBeltComponent.c.
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Definition at line 126 of file SCR_AnimatedBeltComponent.c.
Establish listeners to gunners entering this turret only after the magazine was attached to the turret.
Definition at line 33 of file SCR_AnimatedBeltComponent.c.
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establish listener to gunner firing to move the belt
Definition at line 52 of file SCR_AnimatedBeltComponent.c.
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remove listeners to gunner when they leave and disconnect system
Definition at line 95 of file SCR_AnimatedBeltComponent.c.
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removing all established invokers
Definition at line 103 of file SCR_AnimatedBeltComponent.c.
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Start the UV shifting.
Definition at line 61 of file SCR_AnimatedBeltComponent.c.
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Definition at line 147 of file SCR_AnimatedBeltComponent.c.
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Definition at line 132 of file SCR_AnimatedBeltComponent.c.
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Definition at line 120 of file SCR_AnimatedBeltComponent.c.
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Smoothly move the belt by exactly one bullet.
| [in] | timeSlice |
Definition at line 80 of file SCR_AnimatedBeltComponent.c.
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Definition at line 26 of file SCR_AnimatedBeltComponent.c.
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Definition at line 28 of file SCR_AnimatedBeltComponent.c.
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Definition at line 27 of file SCR_AnimatedBeltComponent.c.
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Definition at line 29 of file SCR_AnimatedBeltComponent.c.
| SCR_AnimatedBeltComponentClass s_system |