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Arma Reforger Explorer 1.7.0.54
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
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Go to the source code of this file.
Classes | |
| class | SCR_ArmorDamageManagerComponentClass |
Functions | |
| SCR_ArmorDamageManagerComponentClass SCR_DamageManagerComponentClass | Attribute (defvalue:"0.4", uiwidget:UIWidgets.EditBox, desc:"Multiplies rawdamage to be passed to character from this armor piece")] protected float m_fPassedDamageScale |
| override bool | FilterContact (IEntity owner, IEntity other, Contact contact) |
| Armor doesn't take collisiondamage. | |
| override bool | HijackDamageHandling (notnull BaseDamageContext damageContext) |
| We hijack damage on armor, and use it to damage the character. Always return true on the hijack to ensure the armor itself doesn't take damage. | |
| void | KnockOffTheHelmet (notnull BaseDamageContext damageContext) |
Variables | |
| bool | m_bIsDetachable |
| SCR_ArmorDamageManagerComponentClass SCR_DamageManagerComponentClass Attribute | ( | defvalue:"0.4" | , |
| uiwidget:UIWidgets. | EditBox, | ||
| desc:"Multiplies rawdamage to be passed to character from this armor piece" | ) |
Armor doesn't take collisiondamage.
Definition at line 15 of file SCR_ArmorDamageManagerComponent.c.
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protected |
We hijack damage on armor, and use it to damage the character. Always return true on the hijack to ensure the armor itself doesn't take damage.
Definition at line 22 of file SCR_ArmorDamageManagerComponent.c.
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protected |
Method used to attempt to detach player's helmet when it is struck
| [in] | damageContext |
Definition at line 62 of file SCR_ArmorDamageManagerComponent.c.
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protected |
Definition at line 11 of file SCR_ArmorDamageManagerComponent.c.